CarnEvil (v1.0.3)
CarnEvil is a rail shooting game arcade game using a light gun. It is set in the fictional town of Greely Valley, Iowa, wherein the protagonist (called Jacob in the manual) takes a tour through the town cemetery. According to the story's premise, if a golden token is inserted into the mouth of the jester's head on top of the tombstone of Professor Ludwig von Tökkentäkker, a haunted amusement park will appear after long absence.
Jacob and his friend Lisa investigate this legend, and fulfill the conditions of the premise; whereupon the jester's head comes to life and raises the undead carnival from the ground, all trying to take their brains. During this process, Jacob obtains a shotgun from the shooting gallery at the entrance to fight through hordes of monsters, zombies, and insects.
Jacob faces enemies in the three attractions: the Haunted House, Rickety Town and Freak Show. And must defeat a strong 'boss character' at the end of each, as well as periodic sub-bosses. After escaping all three areas, he enters the Big Top, and fights clowns and circus animals to reach the center ring, whence he is taken to Tökkentäkker's zeppelin to face Tökkentäkker and his jester Umlaut. Tökkentäkker is defeated when the player strikes him into the zeppelin's propellers, causing both to collapse. Thereafter Jacob wakes in the cemetery, which has returned to normal. Seeing the token emerge from Tökkentäkker's tombstone, he re-inserts it while Lisa orders him not to do so.
Jacob and his friend Lisa investigate this legend, and fulfill the conditions of the premise; whereupon the jester's head comes to life and raises the undead carnival from the ground, all trying to take their brains. During this process, Jacob obtains a shotgun from the shooting gallery at the entrance to fight through hordes of monsters, zombies, and insects.
Jacob faces enemies in the three attractions: the Haunted House, Rickety Town and Freak Show. And must defeat a strong 'boss character' at the end of each, as well as periodic sub-bosses. After escaping all three areas, he enters the Big Top, and fights clowns and circus animals to reach the center ring, whence he is taken to Tökkentäkker's zeppelin to face Tökkentäkker and his jester Umlaut. Tökkentäkker is defeated when the player strikes him into the zeppelin's propellers, causing both to collapse. Thereafter Jacob wakes in the cemetery, which has returned to normal. Seeing the token emerge from Tökkentäkker's tombstone, he re-inserts it while Lisa orders him not to do so.
Technical
CPU
- maincpu R5000 (little) (@ 150 Mhz)
- dcs2 ADSP-2115 (@ 16 Mhz)
Chipset
- DMA-driven DAC
- DMA-driven DAC
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 57 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler lightgun
Clones of CarnEvil (v1.0.3)
If you liked CarnEvil (v1.0.3)
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Tips on CarnEvil (v1.0.3)
* Crazy Hats & Afro Haircuts : Choose the Haunted House stage and then shoot five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads!
* Easy Kills : When starting the game don't go to the haunted house, either go to the freak show or the other one. After you beat the other stages go back to the haunted house and keep on shooting the mini-boss in the face mask until his mask comes off - then shoot him in the arms until you see one blow off. The next time you battle with him shoot him in the head and the missing arm that will give you a chance to survive him. After that you will encounter the main boss. Start to shoot her clothes off, that will make her weak so that you can beat her easily {you can do this on any boss or mini-boss}.
* Defeat 'Hambone' Easily : The main weak point of Hambone, level one end-boss, is his large Gatling gun. That's right, just keep shooting as fast as you can at his gun and you will waste his energy and keep him from shooting at you. During the brief moments when he is not shooting, fire at either his head or legs but be sure to keep shooting the gun. As the screen moves from the right side of the hallway to the left, grab the shotgun that appears! Marksman lose very little energy on Hambone.
* Defeat 'Hambone the Revenge' Easily : Like his precursor, Hambone the Revenges' weak point is his Gatling gun (For this battle though, you should definitely have the machine gun). Unload on his gun, which shoots skulls instead of bullets. If you are playing alone, only three skulls should be fired; but with two players Hambone may fire six. Hambone the Revenge is probably the only end-boss that is best tackled alone.
* Defeat 'Evil Marie' Easily : At the beginning of the battle, shoot at either Evil Marie's body or head until her clothes have fallen off or her face has been bloodied. Thereafter, focus on her weak point the hickey on her neck. Marie is a formidable foe who is best attacked with a friend.
* Defeat 'Krampus' Easily : Krampus, the fourth level end-boss, is probably the toughest enemy that you will have to face. Shoot at his head and chest until these areas are bloodied. Then concentrate on his chest, which will open and expose the heart his main weak point. Krampus' legs and groin are also vulnerable. And in 2-player games, it's best for each character to train his firearm either above or below the torso.
* Defeat 'Eyeclops' Easily : To defeat Eyeclops, you will need to shoot every eye on his body. Although this sounds difficult, it really isn't. Rapid fire (and a decent aim) is the key. Shoot the eyes on his chest first, then go for the extremities!
* Defeat 'Junior' Easily : Junior, the last end-boss, is the easiest to defeat. It's quite possible to beat him without getting a scratch. You will need to shoot every part of Junior's pudgy body until it turns red which means targeting the head, limbs and even his diaper! During one of his tantrums, when he rips apart the roof and vomits, make sure that you shoot the last morsel of yellow upchuck (If you don't, Junior's last meal is on you!). When he's all red, shoot the darker leg and give him his final spanking!
* Arcade operators can replace Junior with a boss called Deaddy in the game's additional adjustments menu.
* Easy Kills : When starting the game don't go to the haunted house, either go to the freak show or the other one. After you beat the other stages go back to the haunted house and keep on shooting the mini-boss in the face mask until his mask comes off - then shoot him in the arms until you see one blow off. The next time you battle with him shoot him in the head and the missing arm that will give you a chance to survive him. After that you will encounter the main boss. Start to shoot her clothes off, that will make her weak so that you can beat her easily {you can do this on any boss or mini-boss}.
* Defeat 'Hambone' Easily : The main weak point of Hambone, level one end-boss, is his large Gatling gun. That's right, just keep shooting as fast as you can at his gun and you will waste his energy and keep him from shooting at you. During the brief moments when he is not shooting, fire at either his head or legs but be sure to keep shooting the gun. As the screen moves from the right side of the hallway to the left, grab the shotgun that appears! Marksman lose very little energy on Hambone.
* Defeat 'Hambone the Revenge' Easily : Like his precursor, Hambone the Revenges' weak point is his Gatling gun (For this battle though, you should definitely have the machine gun). Unload on his gun, which shoots skulls instead of bullets. If you are playing alone, only three skulls should be fired; but with two players Hambone may fire six. Hambone the Revenge is probably the only end-boss that is best tackled alone.
* Defeat 'Evil Marie' Easily : At the beginning of the battle, shoot at either Evil Marie's body or head until her clothes have fallen off or her face has been bloodied. Thereafter, focus on her weak point the hickey on her neck. Marie is a formidable foe who is best attacked with a friend.
* Defeat 'Krampus' Easily : Krampus, the fourth level end-boss, is probably the toughest enemy that you will have to face. Shoot at his head and chest until these areas are bloodied. Then concentrate on his chest, which will open and expose the heart his main weak point. Krampus' legs and groin are also vulnerable. And in 2-player games, it's best for each character to train his firearm either above or below the torso.
* Defeat 'Eyeclops' Easily : To defeat Eyeclops, you will need to shoot every eye on his body. Although this sounds difficult, it really isn't. Rapid fire (and a decent aim) is the key. Shoot the eyes on his chest first, then go for the extremities!
* Defeat 'Junior' Easily : Junior, the last end-boss, is the easiest to defeat. It's quite possible to beat him without getting a scratch. You will need to shoot every part of Junior's pudgy body until it turns red which means targeting the head, limbs and even his diaper! During one of his tantrums, when he rips apart the roof and vomits, make sure that you shoot the last morsel of yellow upchuck (If you don't, Junior's last meal is on you!). When he's all red, shoot the darker leg and give him his final spanking!
* Arcade operators can replace Junior with a boss called Deaddy in the game's additional adjustments menu.
CarnEvil (v1.0.3) and M.A.M.E.
0.128u6 [Brian Troha]
0.77 [Aaron Giles]
HardDisk required
WIP:
- 0.133u1: Renamed (carnevi1) to (carnevil1).
- 0.128u6: Brian Troha added CarnEvil (v1.0.3). Changed 'CarnEvil' to clone '(v1.0.1)'. Renamed (carnevil) to (carnevi1).
- 0.128u5: Aaron Giles fixed Carnevil (-verifyrom fails to consider if a CHD is a BAD_DUMP).
- 0.119u1: Aaron Giles fixed Voodoo video timing according to the manual, including blanking periods and vsync interrupts. This makes Carnevil and some other games run once again at their proper speed. Added preliminary attempt at a new x64 dynamic recompiler for the MIPS 3/4 CPUs. The current version works enough to run a few basic games (kinst, carnevil), but many others fail. Furthermore, this version is already being supplanted by a more advanced version that does register allocation and constant folding. For now it is disabled by default.
- 0.104u9: Aaron Giles fixed option screen (F2), which was is screwup.
- 0.102: Aaron Giles fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly.
- 0.82u2: Changed VSync to 57Hz.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.77u3: Changed visible area to 512x400. Added 'Graphics Speed' dipswitch.
- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz.
- 0.77: Aaron Giles added CarnEvil (Midway 1998). Lets you set the flash brightness; need to emulate that.
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
- 14th August 2002: Guru - Dumped Carnevil (including 3.2GB hard drive).
- 24th June 2002: Guru - Got a Carnevil (Midway 1999) board from PCB-A-Holic.
LEVELS: 4
Romset: 544 kb / 2 files / 118.4 zip
Harddisk: 4.01 GB (CYLS: 524, HEADS: 255, SECS: 63 - Compressed: 1.51)
0.77 [Aaron Giles]
HardDisk required
WIP:
- 0.133u1: Renamed (carnevi1) to (carnevil1).
- 0.128u6: Brian Troha added CarnEvil (v1.0.3). Changed 'CarnEvil' to clone '(v1.0.1)'. Renamed (carnevil) to (carnevi1).
- 0.128u5: Aaron Giles fixed Carnevil (-verifyrom fails to consider if a CHD is a BAD_DUMP).
- 0.119u1: Aaron Giles fixed Voodoo video timing according to the manual, including blanking periods and vsync interrupts. This makes Carnevil and some other games run once again at their proper speed. Added preliminary attempt at a new x64 dynamic recompiler for the MIPS 3/4 CPUs. The current version works enough to run a few basic games (kinst, carnevil), but many others fail. Furthermore, this version is already being supplanted by a more advanced version that does register allocation and constant folding. For now it is disabled by default.
- 0.104u9: Aaron Giles fixed option screen (F2), which was is screwup.
- 0.102: Aaron Giles fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly.
- 0.82u2: Changed VSync to 57Hz.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.77u3: Changed visible area to 512x400. Added 'Graphics Speed' dipswitch.
- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz.
- 0.77: Aaron Giles added CarnEvil (Midway 1998). Lets you set the flash brightness; need to emulate that.
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
- 14th August 2002: Guru - Dumped Carnevil (including 3.2GB hard drive).
- 24th June 2002: Guru - Got a Carnevil (Midway 1999) board from PCB-A-Holic.
LEVELS: 4
Romset: 544 kb / 2 files / 118.4 zip
Harddisk: 4.01 GB (CYLS: 524, HEADS: 255, SECS: 63 - Compressed: 1.51)