Lucky & Wild
A hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror.
Télécharger Lucky & Wild
Contents of the ROM :
- sys2mcpu.bin
- lw2mp0.11d
- lw2mp1.13d
- lw1sp0.11k
- lw1sp1.13k
- lw1snd0.7j
- lw1obj0.3p
- lw1obj1.3w
- lw1obj2.3t
- lw1obj3.3y
- lw1obj4.3s
- lw1obj5.3x
- lw1obj6.3u
- lw1obj7.3z
- lw1chr0.11n
- lw1chr1.11p
- lw1chr2.11r
- lw1chr3.11s
- lw1chr4.9n
- lw1chr5.9p
- lw1roz1.23c
- lw1roz2.23e
- lw1roz0.23b
- lw1sha0.7n
- lw1rzs0.20z
- lw1dat0.13s
- lw1dat1.13p
- lw1dat2.13r
- lw1dat3.13n
- lw1voi1.3m
- lw1voi2.3l
- lw1ld8.10w
- luckywld.nv
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- slave 68000 (@ 12 Mhz)
- audiocpu M6809 (@ 2 Mhz)
- mcu HD63705 (@ 2 Mhz)
Chipset
- C140 (@ 0 Mhz)
- YM2151 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler
- paddle
- paddle
- paddle
Clones of Lucky & Wild
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Lucky & Wild and M.A.M.E.
0.62 [Phil Stroffolino]
Bugs:
- Graphic glitches when entering or leaving tunnels. Edwin1980 (ID 00814)
WIP:
- 0.137u1: Added luckywld.nv NVRAM.
- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Lucky & Wild tunnel glitch (still a bit glitchy though). Renamed (lckywldj) to (luckywldj).
- 0.126u4: Guru added README for Lucky & Wild.
- 0.113: Replaced Dial with Paddle.
- 0.101u3: Added prom for road colors to Lucky & Wild.
- 0.89u2: BUT added clone Lucky & Wild (Japan).
- 0.88u1: Phil Stroffolino fixed imperfect graphics in Lucky & Wild.
- 0.62: Phil Stroffolino added Lucky & Wild (Namco 1992).
- 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation.
- 6th August 2001: Guru - Lucky & Wild arrived from Pelle. The Game doesn't work. It has similar problems to the other non-working System 2 games.
LEVELS: 6
Romset: 13457 kb / 33 files / 2.76 zip
Bugs:
- Graphic glitches when entering or leaving tunnels. Edwin1980 (ID 00814)
WIP:
- 0.137u1: Added luckywld.nv NVRAM.
- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Lucky & Wild tunnel glitch (still a bit glitchy though). Renamed (lckywldj) to (luckywldj).
- 0.126u4: Guru added README for Lucky & Wild.
- 0.113: Replaced Dial with Paddle.
- 0.101u3: Added prom for road colors to Lucky & Wild.
- 0.89u2: BUT added clone Lucky & Wild (Japan).
- 0.88u1: Phil Stroffolino fixed imperfect graphics in Lucky & Wild.
- 0.62: Phil Stroffolino added Lucky & Wild (Namco 1992).
- 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation.
- 6th August 2001: Guru - Lucky & Wild arrived from Pelle. The Game doesn't work. It has similar problems to the other non-working System 2 games.
LEVELS: 6
Romset: 13457 kb / 33 files / 2.76 zip