Skull Fang (Japan)
Télécharger Skull Fang (Japan)
Contents of the ROM :
Technical
CPU
- maincpu ARM (@ 7 Mhz)
Chipset
- YMZ280B (@ 14 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 58 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
Clones of Skull Fang (Japan)
If you liked Skull Fang (Japan)
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Tips on Skull Fang (Japan)
* Special Mode (boss battle only) : on the scroll selection screen, hold UP then press B3(x5), B2(x3).
* Very Hard : on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2).
* Hardest Mode : on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3).
* Thrust : if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action.
1) Back Thrust : Up, Left or Right, Down + B3 - Back attack.
2) Side Thrust : Right or Left, Down + B3 - Side attack.
3) Air Brake : Down(x2) + B3 - Temporary invincibility.
4) Hi-Ion Shield : Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up.
5) SECRET : Down(x4), Up(x2), Down + B3 - Enabled rolling attack.
* Very Hard : on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2).
* Hardest Mode : on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3).
* Thrust : if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action.
1) Back Thrust : Up, Left or Right, Down + B3 - Back attack.
2) Side Thrust : Right or Left, Down + B3 - Side attack.
3) Air Brake : Down(x2) + B3 - Temporary invincibility.
4) Hi-Ion Shield : Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up.
5) SECRET : Down(x4), Up(x2), Down + B3 - Enabled rolling attack.
Skull Fang (Japan) and M.A.M.E.
0.129u4 [Mexa]
0.78u1 [Bryan McPhail]
< Japan >
WIP:
- 0.133u1: Renamed (skullfnj) to (skullfngj).
- 0.130u1: David Haywood added default EEPROM to Skull Fang, so that it appears less broken by default (doesn't boot without one).
- 0.129u4: Mexa added Skull Fang (World). Renamed (skullfng) to (skullfnj).
- 0.103u3: Bryan McPhail fixed Skull Fang - Game now playable.
- 0.103u2: Changed YMZ280B clock speed to 14MHz.
- 0.103u1: Changed YMZ280B clock speed to 21MHz and visible area to 240x320. Fixed gfx/sound rom loading.
- 0.98u4: Changed visible area to 512x512.
- 0.98u3: Fixed cpu1 rom loading.
- 0.78u1: Bryan McPhail added Skull Fang (Japan) (Data East 1996).
- 14th April 2003: Guru - Skull Fang (Data East 1996) arrived.
LEVELS: 6
Romset: 17921 kb / 12 files / 10.5 zip
0.78u1 [Bryan McPhail]
< Japan >
WIP:
- 0.133u1: Renamed (skullfnj) to (skullfngj).
- 0.130u1: David Haywood added default EEPROM to Skull Fang, so that it appears less broken by default (doesn't boot without one).
- 0.129u4: Mexa added Skull Fang (World). Renamed (skullfng) to (skullfnj).
- 0.103u3: Bryan McPhail fixed Skull Fang - Game now playable.
- 0.103u2: Changed YMZ280B clock speed to 14MHz.
- 0.103u1: Changed YMZ280B clock speed to 21MHz and visible area to 240x320. Fixed gfx/sound rom loading.
- 0.98u4: Changed visible area to 512x512.
- 0.98u3: Fixed cpu1 rom loading.
- 0.78u1: Bryan McPhail added Skull Fang (Japan) (Data East 1996).
- 14th April 2003: Guru - Skull Fang (Data East 1996) arrived.
LEVELS: 6
Romset: 17921 kb / 12 files / 10.5 zip