Robot Bowl
You have a top down view of a bowling alley with score cards shown on each side. The only thing in the game that uses an actual animation is the bowler himself, the robot has a several frame animation when he walks. Everything is (of course) shown in glorious monochrome black and white. The game begins with your robot bowler running up to the alley (his feet move faster than he does, which makes it look like he is running on a conveyor belt or something). You then have three seconds to roll the ball, before it will roll of its own accord. The game is controlled with five buttons, they are left, right, shoot, hook left, and hook right. When Exidy was making this game, they had to make a decision about how the hooking worked, and it seems that they decided that "Robots are telepaths, and can effect the balls movement after it is thrown!". You see you can't even hook the ball until after it is thrown. This makes it very easy to pick up the spare. The game makes up for that little trick by making 'splits' very common (the 7-10 split and the 4-7-10 split come up all the time). These are pretty annoying, but you can usually learn how to clear them out (except the 7-10 split, I still haven't figured out how to clear that one).
Télécharger Robot Bowl
Contents of the ROM :
Technical
CPU
- maincpu M6502 (@ 0 Mhz)
Chipset
- DISCRETE
Display
- Orientation Yoko
- Resolution 248 x 255
- Frequency 57 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler joy (2 ways)
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Robot Bowl and M.A.M.E.
0.30 [Mike Coates]
TODO:
* Record samples
NOTE
- The original ROM images for Robot Bowl (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
WIP:
- 0.141u3: Improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all [hap].
- 0.129: MooglyGuy added savestate support to Robot Bowl.
- 0.94u2: Derrick Renaud added sample support to Robot Bowl. Samples not currently recorded. Fixed crash and added discrete simulation for footsteps. Replaced DAC sound with Samples (hit, roll, balldrop, demerit and reward.wav) and Discrete.
- 0.36RC2: Added 2x 'Unknown' dipswitches.
- 0.36b4: Changed VSync to 57Hz.
- 0.35b6: Changed palettesize from 6 to 2 colors.
- 0.30: Mike Coates added Robot Bowl (Exidy 1977).
Romset: 7 kb / 13 files / 5.53 zip
TODO:
* Record samples
NOTE
- The original ROM images for Robot Bowl (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
WIP:
- 0.141u3: Improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all [hap].
- 0.129: MooglyGuy added savestate support to Robot Bowl.
- 0.94u2: Derrick Renaud added sample support to Robot Bowl. Samples not currently recorded. Fixed crash and added discrete simulation for footsteps. Replaced DAC sound with Samples (hit, roll, balldrop, demerit and reward.wav) and Discrete.
- 0.36RC2: Added 2x 'Unknown' dipswitches.
- 0.36b4: Changed VSync to 57Hz.
- 0.35b6: Changed palettesize from 6 to 2 colors.
- 0.30: Mike Coates added Robot Bowl (Exidy 1977).
Romset: 7 kb / 13 files / 5.53 zip