Hole Land
Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.
Télécharger Hole Land
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 4 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (2 ways)
If you liked Hole Land
You might Like:
- Act-Fancer Cybernetick Hyper Weapon (World revision 2)
- Atomic Robo-kid
- Bakutotsu Kijuutei
- Battlantis (program code G)
- Battle of the Solar System (rev. 1.1a 7/23/92)
- Berzerk (set 1)
- Bygone
- Cosmic Guerilla
- Cyberbots: Fullmetal Madness (Euro 950424)
- Dai San Wakusei Meteor (Japan)
- Enforce (World)
- Enigma II
- Escape from the Planet of the Robot Monsters (set 1)
- Frenzy
- Galactic Warriors
- Gorf
- Hopper Robo
- I, Robot
- Invader's Revenge (set 1)
- Kamikaze
- Marvin's Maze
- Metal Clash (Japan)
- Metal Soldier Isaac II
- Mini Vaders
- Mutant Night
- Play Girls 2
- Robo Army
- Robo Wres 2001
- Robocop (World revision 4)
- Robocop 2 (Euro/Asia v0.10)
- Robot Bowl
- Robotron: 2084 (Solid Blue label)
- Schmeiser Robo (Japan)
- Screw Loose (prototype)
- Space Beam
- Space Guerrilla
- Space Laser
- Star Guards
- Terminator 2 - Judgment Day (rev LA4 08/03/92)
- Turbo Force (old revision)
- X-Men (4 Players ver UBB)
- Xybots (rev 2)
Hole Land and M.A.M.E.
0.37b10 [Mathis Rosenhauer]
Bugs:
- There is a problem with monsters in the intro. When they go back to the left they do not dissapear anymore but just try to hide behind one white block in .54 they would just dissapear. Gmitra (ID 00489)
- Tile/sprite priority is incomplete. Source (ID 02443)
WIP:
- 0.135u3: Fabio Priuli added driver data struct and save states to HoleLand driver.
- 0.131u1: MooglyGuy merged memory maps in the HoleLand driver.
- 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed.
- 0.55: Fixed wrong colors of main character in Hole Land. Changed visible area to 512x448 and region gfx6 to gfx2
- 0.37b10: Mathis Rosenhauer added Hole Land (Tecfri 1984).
- 1st June 2000: Mathis Rosenhauer fixed the sprites in Hole Land.
- 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly.
LEVELS: 3 (endless)
Romset: 89 kb / 14 files / 51.3 zip
Bugs:
- There is a problem with monsters in the intro. When they go back to the left they do not dissapear anymore but just try to hide behind one white block in .54 they would just dissapear. Gmitra (ID 00489)
- Tile/sprite priority is incomplete. Source (ID 02443)
WIP:
- 0.135u3: Fabio Priuli added driver data struct and save states to HoleLand driver.
- 0.131u1: MooglyGuy merged memory maps in the HoleLand driver.
- 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed.
- 0.55: Fixed wrong colors of main character in Hole Land. Changed visible area to 512x448 and region gfx6 to gfx2
- 0.37b10: Mathis Rosenhauer added Hole Land (Tecfri 1984).
- 1st June 2000: Mathis Rosenhauer fixed the sprites in Hole Land.
- 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly.
LEVELS: 3 (endless)
Romset: 89 kb / 14 files / 51.3 zip