Space Beam
You and another cannon are duelling each other over a field of alien ships. As the ships thin out, you become more exposed (so does your enemy, but the computer has better reflexes than you). Can you outlast, or outmaneuver your opponent?
Technical
CPU
- maincpu M6502 (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60.176065 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (2 ways)
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Scoring for Space Beam
Small ships : 10-90 points (depending on the distance from your ship).
Opposite side ship : 200 points.
Opposite side ship : 200 points.
Space Beam and M.A.M.E.
0.37b6 [Peter Trauner]
Samples required (IPM Invader)
WIP:
- 0.122u4: Added IPM Invader Samples sound. Changed VSync to 60.012483 Hz.
- 0.108: wolf676 improved dipswitches for Space Beam. Added 'Replay' dipswitch.
- 0.82u1: Changed M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256.
- 0.62: Changed visible area to 224x240, screen orientation to vertical and video aspect ratio from 3:4.
- 0.37b6: Peter Trauner added Space Beam (Irem 1979).
- 27th May 2000: Peter Trauner added Space Beam to the Sky Chuter driver.
LEVELS: 99 (endless)
Romset: 6 kb / 6 files / 5.48 zip
Samples required (IPM Invader)
WIP:
- 0.122u4: Added IPM Invader Samples sound. Changed VSync to 60.012483 Hz.
- 0.108: wolf676 improved dipswitches for Space Beam. Added 'Replay' dipswitch.
- 0.82u1: Changed M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256.
- 0.62: Changed visible area to 224x240, screen orientation to vertical and video aspect ratio from 3:4.
- 0.37b6: Peter Trauner added Space Beam (Irem 1979).
- 27th May 2000: Peter Trauner added Space Beam to the Sky Chuter driver.
LEVELS: 99 (endless)
Romset: 6 kb / 6 files / 5.48 zip