Capcom Bowling (set 1)
An overhead-view bowling game.
Technical
CPU
- maincpu M6809E (@ 8 Mhz)
- audiocpu M6809E (@ 8 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- DAC
Display
- Orientation Tate
- Resolution 255 x 245
- Frequency 57 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler trackball
Clones of Capcom Bowling (set 1)
If you liked Capcom Bowling (set 1)
You might Like:
- 3-D Bowling
- Alley Master
- Bowl-O-Rama
- Bowling Alley
- Championship Bowling
- Konkyuu no Hoshi
- Krazy Bowl
- Meadows Lanes
- Pro Sports - Bowling, Tennis, and Golf (set 1)
- Puzzle De Bowling (Japan)
- Robot Bowl
- Simpsons Bowling (GQ829 UAA)
- Strata Bowling (V3)
- Strike Bowling
- Up Your Alley
- Virtua Bowling (World, V101XCM)
- World Class Bowling (v1.66)
- World Class Bowling Deluxe (v2.00)
Tips on Capcom Bowling (set 1)
* Hint 1 : To get a strike most of the time, position the ball between the 3rd and 4th dot behind the foul line. Also, move the ball closer to the foul line, but do NOT cross it. The closer you move the ball to the foul line, the more you may need to nudge your ball a little to the left. This is because when the ball travels slow enough on the lane, it will hook to the right.
* Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position).
* Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position).
Capcom Bowling (set 1) and M.A.M.E.
0.31 [Michael Appolo]
0.29 [Zsolt Vasvari]
SERVICE MODE:
- F2 enter service mode (press it on the high score screen).
WIP:
- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.
- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.
- 0.109u2: Aaron Giles fixed colors/palette update (vidhrdw\capbowl.c).
- 0.96u3: Fixed ball drawing in Capcom Bowling (partial updating).
- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver to handle TMS34061 changes.
- 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Replaced M6809 CPU1/2 to M6809E.
- 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added missing cpu1 rom ($18000) to Capcom Bowling (set 3).
- 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.
- 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM.
- 0.36RC2: Removed 3rd player.
- 0.36b4: Changed VSync to 57Hz.
- 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again.
- 0.35b2: Nicola Salmoria added clone Capcom Bowling (set 2). Changed parent description to 'Capcom Bowling (set 1)'.
- 0.31: Michael Appolo added Capcom Bowling (Incredible Technologies 1988) - the real one. Renamed (capbowl) to (clbowl). Known issues: The sound of the rolling ball is randomly wrong.
- 0.30: Nicola Salmoria added sound in Coors Light Bowling.
- 0.29: Zsolt Vasvari added Coors Light Bowling (Incredible Technologies 1989). Known issues: The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2.
- 17th January 1997: Dumped Coors Light Bowling.
Romset: 160 kb / 5 files / 90.3 zip
0.29 [Zsolt Vasvari]
SERVICE MODE:
- F2 enter service mode (press it on the high score screen).
WIP:
- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.
- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.
- 0.109u2: Aaron Giles fixed colors/palette update (vidhrdw\capbowl.c).
- 0.96u3: Fixed ball drawing in Capcom Bowling (partial updating).
- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver to handle TMS34061 changes.
- 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Replaced M6809 CPU1/2 to M6809E.
- 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added missing cpu1 rom ($18000) to Capcom Bowling (set 3).
- 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.
- 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM.
- 0.36RC2: Removed 3rd player.
- 0.36b4: Changed VSync to 57Hz.
- 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again.
- 0.35b2: Nicola Salmoria added clone Capcom Bowling (set 2). Changed parent description to 'Capcom Bowling (set 1)'.
- 0.31: Michael Appolo added Capcom Bowling (Incredible Technologies 1988) - the real one. Renamed (capbowl) to (clbowl). Known issues: The sound of the rolling ball is randomly wrong.
- 0.30: Nicola Salmoria added sound in Coors Light Bowling.
- 0.29: Zsolt Vasvari added Coors Light Bowling (Incredible Technologies 1989). Known issues: The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2.
- 17th January 1997: Dumped Coors Light Bowling.
Romset: 160 kb / 5 files / 90.3 zip