Gunbuster (Japan)
A first-person shooter from Taito.
Télécharger Gunbuster (Japan)
Contents of the ROM :
Technical
CPU
- maincpu 68EC020 (@ 16 Mhz)
- audiocpu 68000 (@ 15 Mhz)
Chipset
- ES5505 (@ 15 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Gunbuster (Japan)
If you liked Gunbuster (Japan)
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Gunbuster (Japan) and M.A.M.E.
0.143u8 [ShouTime]
0.37b13 [Bryan McPhail, David Graves]
< Japan >
WIP:
- 0.146u2: Stefan Lindberg corrected 68000 CPU2 clock to 15238050 Hz.
- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control.
- 0.146: hap fixed Gunbuster coin lockout and missing sound/music, default EEPROM had volume 0. Small cleanups and disabled coin lockout for clone (Japan). Added new EEPROM.
- 0.143u8: ShouTime added Gunbuster (World) and clone (US). Renamed (gunbustr) to (gunbustrj).
- 0.137u4: Howard Casto hooked up all outputs for Gunbuster.
- 0.136: Added eeprom-gunbustr.bin EEPROM.
- 0.131u1: MooglyGuy merged memory maps in Gunbuster.
- 0.106u8: Fixed sound1 rom address to $200000.
- 0.61: Light gun support [Bryan McPhail]. Changed ES5505 clock speed to 15238050 Hz.
- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.
- 0.37b15: Changed input to 2 players.
- 0.37b14: Replaced 68020 CPU with 68EC020.
- 0.37b13: Bryan McPhail and David Graves added Gunbuster (Japan) (Taito 1992). TODO: FLIPX support in taitoic.c is not quite correct (the Taito logo is wrong), and the floor in the Doom levels has horizontal scrolling where it shouldn't.
- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.
LEVELS: 7
Romset: 9985 kb / 17 files / 4.40 zip
0.37b13 [Bryan McPhail, David Graves]
< Japan >
WIP:
- 0.146u2: Stefan Lindberg corrected 68000 CPU2 clock to 15238050 Hz.
- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control.
- 0.146: hap fixed Gunbuster coin lockout and missing sound/music, default EEPROM had volume 0. Small cleanups and disabled coin lockout for clone (Japan). Added new EEPROM.
- 0.143u8: ShouTime added Gunbuster (World) and clone (US). Renamed (gunbustr) to (gunbustrj).
- 0.137u4: Howard Casto hooked up all outputs for Gunbuster.
- 0.136: Added eeprom-gunbustr.bin EEPROM.
- 0.131u1: MooglyGuy merged memory maps in Gunbuster.
- 0.106u8: Fixed sound1 rom address to $200000.
- 0.61: Light gun support [Bryan McPhail]. Changed ES5505 clock speed to 15238050 Hz.
- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.
- 0.37b15: Changed input to 2 players.
- 0.37b14: Replaced 68020 CPU with 68EC020.
- 0.37b13: Bryan McPhail and David Graves added Gunbuster (Japan) (Taito 1992). TODO: FLIPX support in taitoic.c is not quite correct (the Taito logo is wrong), and the floor in the Doom levels has horizontal scrolling where it shouldn't.
- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.
LEVELS: 7
Romset: 9985 kb / 17 files / 4.40 zip