Gee Bee (Japan)

Arcade 1978 Namco Breakout
A Pinball-flavored ball-and-paddle game.
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Gee Bee (Japan)

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Télécharger Gee Bee (Japan)

Contents of the ROM :

Technical

CPU
  • maincpu 8080 (@ 2 Mhz)
Chipset
  • Gee Bee Custom
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler paddle

Gee Bee (Japan) Screenshots

Gee Bee (Japan) - Screen 1
Gee Bee (Japan) - Screen 2
Gee Bee (Japan) - Screen 3
Gee Bee (Japan) - Screen 4
Gee Bee (Japan) - Screen 5

Clones of Gee Bee (Japan)

Scoring for Gee Bee (Japan)

Pop Bumpers : 10 or 100 points.
Spinner : 10 or 100 points.
1st row of drops : 20 points.
2nd row of drops : 50 points.
3rd row of drops : 100 points.
NAMCO lights : 50 points.

Adjustments to scoring :
Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side cleared.
Finishing the top drop targets increases the spinner award.
Lighting all NAMCO lights increases bonus multiplier to 2X.

Gee Bee (Japan) and M.A.M.E.

0.36b16 [Nicola Salmoria]
0.36b15 [Juergen Buchmueller]

WIP:
- 0.144u4: hap fixed Gee Bee freeze when starting the game.
- 0.141u3: Changed description to 'Gee Bee (Japan)' and clones 'Gee Bee (F.lli Bertolino license)' to 'Gee Bee (Europe)' and 'Gee Bee (Gremlin)' to 'Gee Bee (US)'.
- 0.129u4: Changed Custom sound to Gee Bee Custom.
- 0.127u7: Couriersud fixed missing middle swinging gate in Gee Bee and clones.
- 0.127u6: Stephane Humbert reworked Gee Bee INPUT_PORTS definitions by using conditional dipswitches. Added INPUT_PORTS definition for clone Gee Bee (F.lli Bertolino license), this game has specific "Replay" settings (this fixed unable to coin - always coin lockout). Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Replay'.
- 0.127u5: David Haywood fixed copy/paste error from 0.126u3 in clone Gee Bee (Gremlin) romset.
- 0.126u3: Changed region cpu1 ($3000) to gfx1 ($0). Replaced rom geebeeg.3a in clone clone Gee Bee (Gremlin) with geebeeg.3 from Gee Bee (Namco).
- 0.123u2: Changed palettesize to 8 colors.
- 0.122u5: Corrado Tomaselli added clone Gee Bee (F.lli Bertolino license).
- 17th December 2008: f205v and Corrado Tomaselli dumped Gee Bee (F.lli Bertolino license).
- 0.116u4: Atari Ace fixed palette regression in Gee Bee.
- 0.112u3: David Haywood fixed regression in Gee Bee.
- 0.78u1: Added 2nd Player and fixed 'Lives/Bonus Life' dipswitch.
- 0.36b16: Nicola Salmoria added Gee Bee (Namco 1978). Changed 'Gee Bee' to clone '(Gremlin)'. Renamed (geebee) to (geebeeg). Changed 8080 CPU clock speed to 2048000 Hz and palettesize to 15 colors. Replaced Stick input with paddle.
- 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver.
- 23rd January 2000: Nicola Salmoria added an original version of Gee Bee to the GeeBee driver.
- 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee.
- 0.36b15: Juergen Buchmueller added Gee Bee (Namco 1979 (Gremlin license)).
- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches.

LEVELS: 1 (endless)



Romset: 5 kb / 2 files / 3.87 zip
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