Super Pinball Action (US)
A pinball game featuring 4 boards :
1. On the Carnival Board, there are two ways to work towards the goal : knocking out the drop targets on the upper board, or hitting the button targets that light the word 'Rhythm' on the lower part of the main board.
2. On the Border Board, the 'INPUT' button targets in the center upper part of the board are the ones to hit to work your way towards your goal.
3. On the Monster Board, you must complete 7 different target areas, each one referring to a body part : 2 roll-throughs for arms, two holes for eyes, two sets of targets for legs and the top rollovers work towards the 'head'.
4. On the Sniper Board, you knock down the 'LOAD' drop targets, then shoot the Shot Bonus button target when lit. You do this 6 times to reach your goal.
As you go follow through on the game, the warp shots let you see how far you've gone in your quest to finish each board. The fewer clothes each girl has, the further you have gone on that board. Once the women are topless, you've done all you can on that board.
1. On the Carnival Board, there are two ways to work towards the goal : knocking out the drop targets on the upper board, or hitting the button targets that light the word 'Rhythm' on the lower part of the main board.
2. On the Border Board, the 'INPUT' button targets in the center upper part of the board are the ones to hit to work your way towards your goal.
3. On the Monster Board, you must complete 7 different target areas, each one referring to a body part : 2 roll-throughs for arms, two holes for eyes, two sets of targets for legs and the top rollovers work towards the 'head'.
4. On the Sniper Board, you knock down the 'LOAD' drop targets, then shoot the Shot Bonus button target when lit. You do this 6 times to reach your goal.
As you go follow through on the game, the warp shots let you see how far you've gone in your quest to finish each board. The fewer clothes each girl has, the further you have gone on that board. Once the women are topless, you've done all you can on that board.
Télécharger Super Pinball Action (US)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM3812 (@ 4 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 4
Clones of Super Pinball Action (US)
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Tips on Super Pinball Action (US)
If you see you're on your last ball and the warp light is on, shoot at that target. Warping between boards (or even back to the board you were on) starts you with another set of balls.
Super Pinball Action (US) and M.A.M.E.
0.68 [David Haywood]
0.59 [David Haywood, Stephan Humbert]
WIP:
- 0.146: Brian Troha adjusted clock speeds in Super Pinball Action based on OSCs actually on the PCB. Added missing button and labeled buttons. Added DIP locations and misc documentation. Changed YM3812 clock speed to 4MHz and OKI6295 to 1MHz. Added 4th button.
- 0.136u2: Atari Ace converted Super Pinball Action to use driver_data structure.
- 0.131u1: Angelo Salese merged memory maps in Super Pinball Action.
- 0.123u6: Zsolt Vasvari fixed crash in debug build. Corrupted graphics in normal build.
- 0.124u1: Aaron Giles fixed crashes with access violation.
- 0.123u6: Zsolt Vasvari fixed crash in Super Pinball Action.
- 0.71: Leon van Rooij improved graphics in Super Pinball Action.
- 0.68: David Haywood added Super Pinball Action (US). Renamed (spbactn) to (spbactnj).
- 3rd May 2003: David Haywood added the USA version of Super Pinball Action.
- 0.66: Smitdogg fixed reversed 'Display Instructions' dipswitch.
- 0.59: David Haywood added Super Pinball Action (Japan) (Tecmo 1991).
- 18th February 2002: David Haywood sent in a driver for Super Pinball Action complete with sound, although there are some graphical glitches, and again Stephane Humbert did the inputs and dipswitch settings in the driver.
- 17th October 2000: Noel Miruru from Team Japump dumped Super Pinball Action (Japan) (c)1991 Tecmo.
Romset: 1984 kb / 10 files / 641.6 zip
0.59 [David Haywood, Stephan Humbert]
WIP:
- 0.146: Brian Troha adjusted clock speeds in Super Pinball Action based on OSCs actually on the PCB. Added missing button and labeled buttons. Added DIP locations and misc documentation. Changed YM3812 clock speed to 4MHz and OKI6295 to 1MHz. Added 4th button.
- 0.136u2: Atari Ace converted Super Pinball Action to use driver_data structure.
- 0.131u1: Angelo Salese merged memory maps in Super Pinball Action.
- 0.123u6: Zsolt Vasvari fixed crash in debug build. Corrupted graphics in normal build.
- 0.124u1: Aaron Giles fixed crashes with access violation.
- 0.123u6: Zsolt Vasvari fixed crash in Super Pinball Action.
- 0.71: Leon van Rooij improved graphics in Super Pinball Action.
- 0.68: David Haywood added Super Pinball Action (US). Renamed (spbactn) to (spbactnj).
- 3rd May 2003: David Haywood added the USA version of Super Pinball Action.
- 0.66: Smitdogg fixed reversed 'Display Instructions' dipswitch.
- 0.59: David Haywood added Super Pinball Action (Japan) (Tecmo 1991).
- 18th February 2002: David Haywood sent in a driver for Super Pinball Action complete with sound, although there are some graphical glitches, and again Stephane Humbert did the inputs and dipswitch settings in the driver.
- 17th October 2000: Noel Miruru from Team Japump dumped Super Pinball Action (Japan) (c)1991 Tecmo.
Romset: 1984 kb / 10 files / 641.6 zip