Bal Cube

Arcade 1996 Metro Breakout
This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.
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Bal Cube

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Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
Chipset
  • YMF278B (@ 33 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Bal Cube Screenshots

Bal Cube - Screen 1
Bal Cube - Screen 2
Bal Cube - Screen 3
Bal Cube - Screen 4
Bal Cube - Screen 5

Bal Cube and M.A.M.E.

0.37b11 [Luca Elia]

< Japan >

WIP:
- 0.143u3: Fixed rom names.
- 0.106u3: Fixed 'Difficulty' dipswitch and changed 'Unknown' to 'Unused' dips.
- 0.62: Added YMF278B stereo sound and missing sound1 rom (Yamaha YRW801 2MB rom with samples for the YMF278B OPL4).
- 0.62: Olivier Galibert added the YMF278B sound emulation to Bal Cube.
- 3rd March 2001: Nicola Salmoria fixed 8bpp tile support so that Bal Cube now works properly as well.
- 0.37b11: Luca Elia added Bal Cube (Metro 1996).
- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.

LEVELS: 100 (endless)

Romset: 5120 kb / 8 files / 3.25 zip
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