Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)

Arcade 1989 Data East Corporation Platform Shooter Scrolling
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
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Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)

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Télécharger Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)

Contents of the ROM :

Technical

CPU
  • maincpu HuC6280 (@ 7 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • YM3812 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) Screenshots

Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Screen 1
Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Screen 2
Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Screen 3
Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Screen 4
Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Screen 5

Clones of Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)

Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) and M.A.M.E.

0.36RC2 [Guru]
0.35b12 [Bryan McPhail]

Bugs:
- actfancr, actfancrj, actfancr1: [possible] You can see the character set used to enter the initials in the high score screen. Lord Caos (ID 00367)

WIP:
- 0.145: David Haywood fixed background tilemap size, corrects level boss bg in Act-Fancer. This partially fixed the misplaced/missing graphics.
- 0.142: David Haywood converted Act-Fancer to use the common DECO video functions and sprite code. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.
- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Act-Fancer.
- 0.133u1: Renamed (actfanc1) to (actfancr1) and (actfancj) to (actfancrj).
- 0.123u2: RansAckeR simplified some control definitions in the Act-Fancer driver.
- 0.129u1: MooglyGuy added savestate support to Act-Fancer and clones.
- 0.108u2: Roberto Fresca added DIP locations to Act-Fancer. Changed 'Unknown' to 'Unused' dipswitch.
- 0.106u3: Changed 'Unknown' to 'Unused' dipswitches.
- 0.74u2: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer.
- 0.71u3: Angelo Salese coverted text layer of Act Fancer to tilemaps.
- 0.37b9: Bryan McPhail fixed last two levels in Act Fancer.
- 0.37b3: Added dipswitches 'Bonus Life' and 2x 'Unused'.
- 0.36RC2: Added 'Act-Fancer Cybernetick Hyper Weapon (World revision 2)'. Changed 'Act-Fancer Cybernetick Hyper Weapon (World)' to clone '(World revision 1)' and clone '(Japan)' to '(Japan revision 1)'. Added OKI6295 (7759 Hz) sound. Renamed (actfancr) to (actfanc1).
- 7th March 2000: Guru - Dumped an alternate version of Act Fancer.
- 0.36b5: Changed description to 'Act-Fancer Cybernetick Hyper Weapon (World)' and clone to '(Japan)'.
- 0.35: Added clone Act-Fancer Cybernetick Hyper Weapon (Japan?). Changed parent description to 'Act-Fancer Cybernetick Hyper Weapon (US?)', H6280 clock speed to 7159066 Hz and added missing cpu1 rom ($20000).
- 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset.
- 0.35b12: Bryan McPhail added Act Fancer (Data East 1989). Doesn't work due to bad program rom dump and dipswitches are wrong.
- 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work.

LEVELS: 5

Other Emulators:
* FB Alpha

Romset: 1056 kb / 19 files / 438.0 zip
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