X-Men (2 Players ver EAA)
X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.
Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.
The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.
Players can chose from 6 X-Men characters, they are:
Cyclops
Colossus
Wolverine
Storm
Nightcrawler
Dazzler
Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.
The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.
Players can chose from 6 X-Men characters, they are:
Cyclops
Colossus
Wolverine
Storm
Nightcrawler
Dazzler
Télécharger X-Men (2 Players ver EAA)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 16 Mhz)
- audiocpu Z80 (@ 8 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- K054539 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.17 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of X-Men (2 Players ver EAA)
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X-Men (2 Players ver EAA) and M.A.M.E.
0.36b2 [Nicola Salmoria]
Artwork available (xmen6p, xmen6pu)
Bugs:
- xmen and clones: Echo effect missing from voice samples (and probably samples used in the music as well). Tempora (ID 04765)
- xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume. Tempora (ID 04762)
- [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)
WIP:
- 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK.
- 0.145u6: hap improved volume balance in X-Men.
- 0.145: Bonky0013 added clone X-Men (4 Players ver ADA).
- 0.143u1: Angelo Salese removed deprecat.h usage in X-Men.
- 0.137: David Haywood implemented default EEPROMs for X-Men.
- 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.
- 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.
- 0.135u2: Irongiant added clone X-Men (4 Players ver EBA).
- 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).
- 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).
- 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.
- 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.
- 9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach.
- 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.
- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).
- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) for clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
- 0.103u3: Fixed rom names.
- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones '(World 2 Players)' to '(Asia 2 Players ver. AAA)', '(Japan 2 Players)' to '(Japan 2 Players ver. JAA)' and '(US 6 Players)' to '(US 6 Players ver. UCB)'. Renamed (xmen6p) to (xmen6pu). Fixed rom names.
- 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones '(Asia 2 Players ver. AAA)' to '(2 Players ver. AAA)', '(Japan 2 Players ver. JAA)' to '(2 Players ver. JAA)', '(Euro 6 Players ver. ECB)' to '(6 Players ver. ECB)' and '(US 6 Players ver. UCB)' to '(6 Players ver. UCB)'.
- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.
- 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).
- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.
- 0.74u2: Added clone X-Men (US 6 Players).
- 0.67: Removed clone X-Men (US 6 Players).
- 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men.
- 0.62: Added clone X-Men (World 2 Players). Changed parent description of '(4 Players)' to '(US 4 Players)' and clones '(6 Players)' to '(US 6 Players)' and '(2 Players Japan)' to '(Japan 2 Players)'.
- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.
- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.
- 0.55: Fixed YM2151 sound in X-Men.
- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).
- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.
- 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz.
- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.
- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.
- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
- 0.37b8: Added Konami 054539 sound (48000 Hz).
- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.
- 0.36b4: Changed 68000 clock speed to 16MHz.
- 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode.
LEVELS: 8
Other Emulators:
* FB Alpha
Movie: X-Men
Genre: Fantasy
Year: USA 2000
Director: Bryan Singer
Studio: 20th Century-Fox
Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry
Romset: 9089 kb / 13 files / 3.89 zip
Artwork available (xmen6p, xmen6pu)
Bugs:
- xmen and clones: Echo effect missing from voice samples (and probably samples used in the music as well). Tempora (ID 04765)
- xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume. Tempora (ID 04762)
- [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)
WIP:
- 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK.
- 0.145u6: hap improved volume balance in X-Men.
- 0.145: Bonky0013 added clone X-Men (4 Players ver ADA).
- 0.143u1: Angelo Salese removed deprecat.h usage in X-Men.
- 0.137: David Haywood implemented default EEPROMs for X-Men.
- 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.
- 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.
- 0.135u2: Irongiant added clone X-Men (4 Players ver EBA).
- 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).
- 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).
- 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.
- 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.
- 9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach.
- 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.
- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).
- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) for clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
- 0.103u3: Fixed rom names.
- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones '(World 2 Players)' to '(Asia 2 Players ver. AAA)', '(Japan 2 Players)' to '(Japan 2 Players ver. JAA)' and '(US 6 Players)' to '(US 6 Players ver. UCB)'. Renamed (xmen6p) to (xmen6pu). Fixed rom names.
- 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones '(Asia 2 Players ver. AAA)' to '(2 Players ver. AAA)', '(Japan 2 Players ver. JAA)' to '(2 Players ver. JAA)', '(Euro 6 Players ver. ECB)' to '(6 Players ver. ECB)' and '(US 6 Players ver. UCB)' to '(6 Players ver. UCB)'.
- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.
- 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).
- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.
- 0.74u2: Added clone X-Men (US 6 Players).
- 0.67: Removed clone X-Men (US 6 Players).
- 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men.
- 0.62: Added clone X-Men (World 2 Players). Changed parent description of '(4 Players)' to '(US 4 Players)' and clones '(6 Players)' to '(US 6 Players)' and '(2 Players Japan)' to '(Japan 2 Players)'.
- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.
- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.
- 0.55: Fixed YM2151 sound in X-Men.
- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).
- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.
- 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz.
- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.
- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.
- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
- 0.37b8: Added Konami 054539 sound (48000 Hz).
- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.
- 0.36b4: Changed 68000 clock speed to 16MHz.
- 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode.
LEVELS: 8
Other Emulators:
* FB Alpha
Movie: X-Men
Genre: Fantasy
Year: USA 2000
Director: Bryan Singer
Studio: 20th Century-Fox
Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry
Romset: 9089 kb / 13 files / 3.89 zip