Wacko

Arcade 1982 Bally Midway Shooter Field
Wacko is a colorful single screen shooter, with excellent graphics for the time. You maneuver Kapt'n Krooz'r around the screen in his spaceship. The terrain is an orange moon scene, various cartoonish monsters dot the landscape. You must blast the monsters in pairs to make them vanish. Later levels introduce even more complex rules as to what can be shot. You control your ship with the trackball, while using the joystick to aim and shoot. The controls feel natural with a little practice, but the game quickly becomes very difficult on the higher levels.
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Wacko

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Technical

CPU
  • maincpu Z80 (@ 2 Mhz)
  • ssio:cpu Z80 (@ 2 Mhz)
Chipset
  • Midway SSIO Sound Board
  • AY-3-8910A (@ 2 Mhz)
  • AY-3-8910A (@ 2 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 30 Hz
Controlers
  • Number of players 2
  • Number of buttons 0
  • Kind of controler
    1. joy (4 ways)
    2. joy (4 ways)

Wacko Screenshots

Wacko - Screen 1
Wacko - Screen 2
Wacko - Screen 3
Wacko - Screen 4
Wacko - Screen 5

Wacko and M.A.M.E.

0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, John Butler]

Artwork available

WIP:
- 0.145u7: Moved Sound Board prom 82s123.12d to midssio device set.
- 9th July 2008: Mr. Do - Replaced the Wacko bezel with a real scan, courtesy of Vintage Arcade Superstore.
- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Wacko bezel (yes, it's supposed to look like that).
- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Removed 3rd coin slot.
- 0.37b2: Changed Double 4-way Joystick to Trackball.
- 0.35b1: Added 3rd coin slot.
- 0.28: Added Wacko (Bally Midway 1982). Press F2 before initial screen to configure. At this time, the game requires a trackball (-trak option). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Track = Move around and Arrows = Fire. At this time, the game requires a trackball (-trak option).

PLAY INSTRUCTIONS:
- Matched creatures will disappear when hit (300 points).
- Little creatures will not disappear until all big creatures are gone.
- One Kroozer lost when touched by any creature.

LEVELS: 99 (endless)

Other Emulators:
* Retrocade



Romset: 92 kb / 13 files / 38.0 zip
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