Demon

Arcade 1982 Rock-Ola Shooter Field
An old overhead-view shoot'em up game.
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Demon

Partager Demon

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Technical

CPU
  • maincpu CCPU (@ 4 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 3 Mhz)
  • AY-3-8910A (@ 3 Mhz)
  • AY-3-8910A (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 0 x 0
  • Frequency 38 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (2 ways)

Demon Screenshots

Demon - Screen 1
Demon - Screen 2
Demon - Screen 3
Demon - Screen 4
Demon - Screen 5

Scoring for Demon

Collecting a crystal : 100 points.
Dropping a crystal in the shuttle : 100, 200, 300 etc. up to 1,000 points then back to 100 points.
Each second survived : 10 points.
Destroying large alien with tail : 1,500 points.
Off centre hit on large alien : up to 1,300 points.
Destroying a mutated crystal : 400 points.

Tips on Demon

* At the start of the game, concentrate on loading as many crystals as you can. Don't worry about the enemy ships yet as they are easy to avoid.

* The mutated aliens with the tails which appear later in the game are worth the most points. You get 1,500 for a direct hit destroying them, but also points for each near non-fatal hit. Get a few hits off-target if you can, as they can be worth 1,300 points each!

* Keep an eye on your shot power remaining and be ready to collect a crystal if necessary to recharge.

* If the shuttle appears on screen level with the bottom block, keep collecting crystals and don't drop any off until the shuttle is clear of the block. You can often lose a life if you are carrying a crystal and can't get to the shuttle before it explodes.

Demon and M.A.M.E.

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]

Artwork available

NOTE:
- Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal.

WIP:
- 0.147u2: Added Demon color overlay [hap].
- 9th July 2008: Mr. Do - Re-created the bezel for Demon and made the overlay look more like the actual overlay, thanks to pics available at ionpool.
- 0.87u3: Aaron Giles fixed sound in Demon (was seriously wrong).
- 0.56: Overlay for Demon [Pete Ashdown].
- 0.37b2: Zsolt Vasvari added sound to Demon. Added Z80 CPU2 (3579545 Hz) and cpu2 sound rom. Replaced Samples with 3x AY-8910 (3579545 Hz).
- 0.35RC2: Mathis Rosenhauer fixed crashes in Demon.
- 21st June 1999: Mathis Rosenhauer did some fixes to Cinematronics games, for example Demon doesn't crash anymore.
- 0.35b6: Added Demon (Rock-Ola 1982) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Find out why Demon is broken.

Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade

Romset: 21 kb / 11 files / 15.6 zip
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