The Deep (Japan)

Arcade 1987 Wood Place Inc. Shooter Gallery
You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.
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The Deep (Japan)

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • audiocpu M65C02 (@ 1 Mhz)
  • mcu I8751 (@ 8 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 248
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de The Deep (Japan)

The Deep (Japan) - Screen 1
The Deep (Japan) - Screen 2
The Deep (Japan) - Screen 3
The Deep (Japan) - Screen 4
The Deep (Japan) - Screen 5

Les clones de The Deep (Japan)

The Deep (Japan) et M.A.M.E.

0.68 [Luca Elia]

WIP:
- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert].
- 0.144u4: Angelo Salese fixed access violation in 'The Deep'. Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core bug.
- 0.144u3: Added I8751 (8MHz) CPU3.
- 0.131u4: Corrado Tomaselli verified clocks and fixed M65C02 CPU2 speed to 1.5MHz in 'The Deep'.
- 0.126u5: Andrew Gardner merged memory maps for The Deep.
- 0.126u4: Pierpaolo Prazzoli fixed 'The Deep' didn't start (black screen). Changed region cpu2 to cpu3.
- 0.68: Luca Elia added 'The Deep (Japan)' (Woodplace 1987) and clone Run Deep (Cream 1988). The MCU handles coins and the bank switching of the roms for the main cpu. It additionally provides some Z80 code that is copied to ram. One ROM (FI-1) is not used.
- 29th April 2003: Luca Elia sent in a driver for The Deep / Run Deep.
- 22nd April 2003: Luca Elia sent in a driver for The Deep, it works but the colors are wrong since the color PROMs are missing.
- 27th March 1998: CaBBe dumped The Deep (Japan).

LEVELS: 15

Romset: 662 kb / 16 files / 261.5 zip
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