HeliFire (set 1)

Arcade 1980 Nintendo Shooter Gallery
Take control of a submarine trapped and under heavy fire from helicopters above the water. Shoot as many helicopters as you can while also avoiding their bombs and other underwater hazards. The different colours of helicopter act differently, and get harder as you progress.
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HeliFire (set 1)

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Contenu de la ROM :

Technique

CPU
  • maincpu 8080 (@ 2 Mhz)
  • audiocpu I8035 (@ 6 Mhz)
Chipset
  • DAC
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)

Screenshots de HeliFire (set 1)

HeliFire (set 1) - Screen 1
HeliFire (set 1) - Screen 2
HeliFire (set 1) - Screen 3
HeliFire (set 1) - Screen 4
HeliFire (set 1) - Screen 5

Les clones de HeliFire (set 1)

HeliFire (set 1) et M.A.M.E.

0.33b6 [Al Kossow]

Artwork available

WIP:
- 21st October 2010: 3D ARCADE - New Nintendo 3D cabinet model for Helifire from Jibmums.
- 0.145u1: hap fixed missing sfx in Helifire.
- 0.141u1: Qwi Jibo fixed HeliFire - Game now playable. Fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in HeliFire.
- 0.133u1: Renamed (helifira) to (helifirea).
- 21st January 2007: Mr. Do - Same thing on Helifire bezel. I based the colors on the eBay auction photos I saw, which were faded. Thanks go to Juergen R. for submitting the corrections.
- 14th January 2007: Mr. Do - Greg pointed me out to the game Helifire, which ended up simply being Radarscope with different hues. Five to ten minutes of color adjustment, and we have another bezel.
- 0.82u2: Nintendo 8080 hardware update [Stefan Jokisch]: A few features that have been missing in Helifire since the last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be.
- 0.80u2: Stefan Jokisch fixed Helifire starfield pattern (confirmed by shots on the flyer) and priority (no more stars in the water). Various audio and video effects are still missing, including a few which were previously implemented and which I hope to re-add soon. Properly hooked up sound CPU (different from the other games). Fixed video bugs related to pausing and frame skipping. Added partial support for cocktail mode. Added IMPERFECT_GRAPHICS and NO_COCKTAIL flags. Corrected bonus life DIP. Changed 8080 CPU1 clock speed to 2016000 Hz, visible area to 224x256 and removed dipswitches 'VR3 height of the sea' and 'VR4 height of the waves'. Changed description of 'HeliFire (revision B)' to 'HeliFire (set 1)' and clone '(revision A)' to '(set 2)'.
- 0.76u1: Jarek Burczynski emulated the background/foreground graphics and DAC sound in Heli Fire. Added DAC sound and potentiometers dipswitches (brightness, height). Changed palettesize from 8 to 1032 colors.
- 0.61: Changed visible area to 224x248.
- 0.58: Re-added I8035 (400000 Hz) CPU2.
- 0.37b3: Removed I8035, DAC and SN76477 sound. Changed palettesize from 32770 to 8 colors.
- 20th May 2000: Zsolt Vasvari fixed the colors in Heli Fire, and added cocktail support to it.
- 0.36RC1: Added DAC and SN76477 sound.
- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom.
- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz.
- 21st December 1999: Juergen Buchmueller fixed games using pokey from crashing when run without sound, and he fixed some problems in helifire.
- 0.35b12: Changed 8-way Joystick to 4-way. Changed parent and clone descriptions to 'HeliFire'.
- 0.34b8: David Winter added clone Heli Fire (revision A). Changed parent description to 'Heli Fire (revision B)'.
- 0.33b6: Al Kossow added Heli Fire (Nintendo 1980).

LEVELS: 1 (endless)

Other Emulators:
* Laser

Romset: 11 kb / 11 files / 9.87 zip
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