Super Real Darwin (Japan)

Arcade 1987 Data East Corporation Shooter Flying Vertical
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Super Real Darwin (Japan)

Partager Super Real Darwin (Japan)

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Technique

CPU
  • maincpu M6809 (@ 2 Mhz)
  • audiocpu DECO 222 (@ 1 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • YM3812 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 57.392103 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Super Real Darwin (Japan)

Super Real Darwin (Japan) - Screen 1
Super Real Darwin (Japan) - Screen 2
Super Real Darwin (Japan) - Screen 3
Super Real Darwin (Japan) - Screen 4
Super Real Darwin (Japan) - Screen 5

Les clones de Super Real Darwin (Japan)

Tips sur Super Real Darwin (Japan)

* Power-up items :
1) Evol : evolution item. Power-up your ship.
2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.
3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.
4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.
5) DNA : it is released by the ground lizards.
6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.

* General sequence :
1) When you are not invincible -> (get hit by a bullet) -> PISTER
2) All states -> (fixed time without collecting power-up) -> degenerate
3) PISTER -> (get hit by a bullet) -> die
4) All states -> (get hit by an enemy) -> die

* Evolution sequence (when you collect an evolution item) :
PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA
(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)

* Degeneration sequence (at fixed time without collecting an evolution item) :
1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO
4) PISPIDER -> PISTER
5) GOAT DEAM -> PISTER
6) PISNAKE -> PISTER

* Mutation sequence :
1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)
2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI

* Opposite evolution :
1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)
2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)

* Bomb upgrade :
1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)
2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)

* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.

Super Real Darwin (Japan) et M.A.M.E.

0.53 [Bryan McPhail]
0.35b2 [Bryan McPhail]
0.33b5 [Bryan McPhail]

WIP:
- 0.147u3: Rewritten DECO222 encryption for Super Real Darwin to use the new model [Olivier Galibert]. Replaced M6502 CPU2 with DECO 222.
- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) and added coinage simulation based on the dipswitches to Super Real Darwin. Added 2nd coin slot and 'Bonus Life', 'After Stage 10' and 'Unused' dipswitches.
- 10th August 2010: Smitdogg - Kold666 sent me the Super Real Darwin chip D8751H for decapping.
- 8th July 2010: Smitdogg - Kold666 got and is sending me the 8751 from Super Real Darwin.
- 0.133u1: Renamed (srdarwnj) to (srdarwinj).
- 0.66: Acho A. Tang fixed various graphics glitches in Super Real Darwin.
- 0.53: Bryan McPhail added Super Real Darwin (World). Renamed (srdarwin) to (srdarwnj).
- 2nd August 2001: Bryan McPhail added a newer revision of Super Real Darwin to the dec8 driver.
- 0.36b9: Changed M6502 CPU2 clock speed to 1.5MHz.
- 0.35b12: Boss order in Super Real Darwin should be correct [Jose Miguel Morales Farreras]. Added 2nd player.
- 0.35b9: Bryan McPhail fixed hangs in Super Real Darwin when big bosses come, however the order they appear in is likely wrong (it's a protection issue). Changed description to 'Super Real Darwin (Japan)'.
- 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority.
- 25th March 1999: Bryan McPhail fixed Super Real Darwin crashing at bosses, but the boss order isn't known.
- 0.35b7: Colors & sprites in Super Real Darwin should be correct [Bryan McPhail].
- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin.
- 0.35b3: Super Real Darwin is fully working [Bryan McPhail]. Fixed number of players.
- 12th February 1999: Bryan McPhail makes Super Real Darwin now fully working.
- 0.35b2: Bryan McPhail added Super Real Darwin (Data East 1987).
- 0.33b5: Bryan McPhail added Super Real Darwin (Testdriver).
- 19th March 1998: CaBBe dumped Super Real Darwin.

LEVELS: 10

Other Emulators:
* FB Alpha

Romset: 497 kb / 13 files / 179.7 zip
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