The Simpsons (2 Players World, set 1)
A jewel heist gone wrong sees Mr Burns's sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels
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Télécharger The Simpsons (2 Players World, set 1)
Contenu de la ROM :
Technique
CPU
- maincpu KONAMI (@ 3 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K053260 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.1856 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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The Simpsons (2 Players World, set 1) et M.A.M.E.
0.36b2 [Ernesto Corvi]
Bugs:
- Some in-game samples such as "maggie" and "that's my sister mister" sound bad. NeoGouki / Kitsune Sniper / ElCondor (ID 01007)
- With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB. Magic Knight (ID 01076)
- The game slows down a bit as if the original hardware wasn't powerful enough for it. Bugfinder (ID 01168)
WIP:
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.138: Magic Knight and Machone fixed vertical refresh rate to 59.185600 Hz in The Simpsons and clones. Magic Knight (simpsons0103ora2): With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB, though it's reported as happening on the real thing, maybe there are slightly different hardware revisions to fix this. Machone: According to Guru's readme attached to The Simpsons driver in 0.128, the vertical refresh rate for this game is 59.1856 Hz. MAME currently lists it as 60 Hz.
- 0.137: David Haywood implemented default EEPROMs to The Simpsons.
- 0.136u1: Fabio Priuli added driver data struct and save states to The Simpsons.
- 0.135u4: Fabio Priuli updated The Simpsons to use the new Konami video devices.
- 0.133u1: Renamed (simps4pa) to (simpsons4pa), (simpsn2p) to (simpsons2p), (simps2pa) to (simpsons2p2), (simp2pa) to (simpsons2pa) and (simps2pj) to (simpsons2pj).
- 0.127u1: Guru added PCB readme for The Simpsons.
- 0.122u6: Corrado Tomaselli verified CPU frequencies in 'The Simpsons'.
- 0.122u3: Arzeno Fabrice added clone The Simpsons (2 Players Asia). Changed parent description to 'The Simpsons (4 Players World, set 1)' and clones '(4 Players alt)' to '(4 Players World, set 2)', '(2 Players)' to '(2 Players World, set 1)' and '(2 Players alt)' to '(2 Players World, set 2)'.
- 0.103u3: Fixed rom names.
- 0.95u2: Chris Hardy added clone The Simpsons (4 Players alt).
- 0.95: Chris Hardy verified Simpsons sound chip frequency against real board. Changed K053260 clock speed to 3579545 Hz.
- 0.86u3: Regression fixes and fixed clocks in The Simpsons [R. Belmont]. Changed Z80 CPU2 and YM2151 clock speed to 3579545 Hz.
- 0.84u5: Changed Z80 CPU2, YM2151 and 053260 clocks speed to 4MHz and fixed YM2151/YM3012 balance.
- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.
- 0.77: R. Belmont added clone The Simpsons (2 Players alt).
- 10th November 2003: R. Belmont added an alternate 2-player set of The Simpsons.
- 0.70u5: Acho A. Tang fixed sprites in The Simpsons.
- 0.60: Removed 3rd button.
- 26th April 2002: SpinelSun2 submitted a fix for The Simpsons inputs.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 0.37b2: Ernesto Corvi fixed adpcm decoding in the K053260, this improves several Konami games.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b8: Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, Nicola couldn't find the time to play it that far and hadn't realized he just had to use the attract mode of the Japanese version.
- 0.36b3: Yasuhiro Ogawa added clone The Simpsons (2 Players Japan). Changed KONAMI CPU1 clock speed to 3MHz.
- 15th August 1999: Phil Stroffolino sent in an update to the Sprite Manager, with stretching support so that Simpsons might be possible to be converted to it.
- 0.36b2: Ernesto Corvi added The Simpsons (4 Players) (Konami 1991) and clone (2 Players). Note: The first time you start the game, you'll get an EEPROM error. Keep F2 pressed and hit F3 to initialize it. To enter service mode, hit F2 while the game is in attract mode.
LEVELS: 7
Other Emulators:
* FB Alpha
Romset: 7041 kb / 14 files / 2.24 zip
Bugs:
- Some in-game samples such as "maggie" and "that's my sister mister" sound bad. NeoGouki / Kitsune Sniper / ElCondor (ID 01007)
- With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB. Magic Knight (ID 01076)
- The game slows down a bit as if the original hardware wasn't powerful enough for it. Bugfinder (ID 01168)
WIP:
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.138: Magic Knight and Machone fixed vertical refresh rate to 59.185600 Hz in The Simpsons and clones. Magic Knight (simpsons0103ora2): With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB, though it's reported as happening on the real thing, maybe there are slightly different hardware revisions to fix this. Machone: According to Guru's readme attached to The Simpsons driver in 0.128, the vertical refresh rate for this game is 59.1856 Hz. MAME currently lists it as 60 Hz.
- 0.137: David Haywood implemented default EEPROMs to The Simpsons.
- 0.136u1: Fabio Priuli added driver data struct and save states to The Simpsons.
- 0.135u4: Fabio Priuli updated The Simpsons to use the new Konami video devices.
- 0.133u1: Renamed (simps4pa) to (simpsons4pa), (simpsn2p) to (simpsons2p), (simps2pa) to (simpsons2p2), (simp2pa) to (simpsons2pa) and (simps2pj) to (simpsons2pj).
- 0.127u1: Guru added PCB readme for The Simpsons.
- 0.122u6: Corrado Tomaselli verified CPU frequencies in 'The Simpsons'.
- 0.122u3: Arzeno Fabrice added clone The Simpsons (2 Players Asia). Changed parent description to 'The Simpsons (4 Players World, set 1)' and clones '(4 Players alt)' to '(4 Players World, set 2)', '(2 Players)' to '(2 Players World, set 1)' and '(2 Players alt)' to '(2 Players World, set 2)'.
- 0.103u3: Fixed rom names.
- 0.95u2: Chris Hardy added clone The Simpsons (4 Players alt).
- 0.95: Chris Hardy verified Simpsons sound chip frequency against real board. Changed K053260 clock speed to 3579545 Hz.
- 0.86u3: Regression fixes and fixed clocks in The Simpsons [R. Belmont]. Changed Z80 CPU2 and YM2151 clock speed to 3579545 Hz.
- 0.84u5: Changed Z80 CPU2, YM2151 and 053260 clocks speed to 4MHz and fixed YM2151/YM3012 balance.
- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.
- 0.77: R. Belmont added clone The Simpsons (2 Players alt).
- 10th November 2003: R. Belmont added an alternate 2-player set of The Simpsons.
- 0.70u5: Acho A. Tang fixed sprites in The Simpsons.
- 0.60: Removed 3rd button.
- 26th April 2002: SpinelSun2 submitted a fix for The Simpsons inputs.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 0.37b2: Ernesto Corvi fixed adpcm decoding in the K053260, this improves several Konami games.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b8: Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, Nicola couldn't find the time to play it that far and hadn't realized he just had to use the attract mode of the Japanese version.
- 0.36b3: Yasuhiro Ogawa added clone The Simpsons (2 Players Japan). Changed KONAMI CPU1 clock speed to 3MHz.
- 15th August 1999: Phil Stroffolino sent in an update to the Sprite Manager, with stretching support so that Simpsons might be possible to be converted to it.
- 0.36b2: Ernesto Corvi added The Simpsons (4 Players) (Konami 1991) and clone (2 Players). Note: The first time you start the game, you'll get an EEPROM error. Keep F2 pressed and hit F3 to initialize it. To enter service mode, hit F2 while the game is in attract mode.
LEVELS: 7
Other Emulators:
* FB Alpha
Romset: 7041 kb / 14 files / 2.24 zip