Bermuda Triangle (Japan)
A vertically scrolling shoot'em up.
Ajouter
Télécharger Bermuda Triangle (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 4 Mhz)
- sub Z80 (@ 4 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM3526 (@ 4 Mhz)
- Y8950 (@ 4 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
Les clones de Bermuda Triangle (Japan)
Si vous avez aimé Bermuda Triangle (Japan)
Vous aimerez peut-être :
- Acrobat Mission
- Air Attack (set 1)
- Alcon (US)
- Argus (Gottlieb, prototype)
- Armed Formation
- B-Wings (Japan new Ver.)
- Baryon - Future Assault
- Chaos Field (GDL-0025)
- Dangerous Seed (Japan)
- Darwin 4078 (Japan)
- Dimahoo (Euro 000121)
- Dogyuun
- Eight Forces
- Espial (Europe)
- Exed Exes
- Fire Battle
- Flying Tiger
- G-Stream G2020
- Galaxy Gunners
- Gardia (317-0006)
- Giga Wing (USA 990222)
- Giga Wing 2 (JPN, USA, EXP, KOR, AUS)
- Grind Stormer
- Gunbird (World)
- Gunbird 2
- HAL21
- Hotdog Storm (International)
- Karous (GDL-0040)
- Kingdom Grandprix
- Legion - Spinner-87 (World ver 2.03)
- Macross Plus
- Mission Craft (version 2.4)
- Nostradamus
- R-Shark
- Radirgy (GDL-0032)
- Rapid Hero
- Ryu Jin (Japan)
- Samurai Aces (World)
- Scion
- Shienryu (JUET 961226 V1.000)
- Sorcer Striker (set 1)
- Super Real Darwin (World)
- Terra Cresta (YM3526 set 1)
- Terra Force
- Valtric
- Varia Metal
- Vasara
- Vasara 2 (set 1)
- Vs. Super Xevious
- Vulgus (set 1)
- XII Stag (V2.01J)
- Xevious (Namco)
- Zaviga
Bermuda Triangle (Japan) et M.A.M.E.
0.68 [Carlos A. Lozano, Phil Stroffolino]
0.62 [Alessio Manuele]
0.35b8 [Carlos A. Lozano, Phil Stroffolino]
SERVICE MODE:
- To enter service mode hold P1 Start during ROM test.
WIP:
- 0.133u1: Renamed (bermudaj) to (bermudatj) and (bermudaa) to (bermudata).
- 0.129u4: Changed visible area to 224x400.
- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Bermuda Triangle and clone (Japan).
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and inputs etc. Changed description to 'Bermuda Triangle (World?)' and clone '(Japan old version)' to '(Japan)'. Renamed (bermudao) to (bermudaj). Changed Z80 CPU2 clock speed to 4MHz and visible area to 224x368.
- 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000.
- 0.112u1: Removed Dial control.
- 0.68: Renamed (bermudat) to (bermudao) and (bermudao) to (bermudat). Changed visible area to 224x384.
- 0.62: Changed 'Bermuda Triangle (Japan)' to parent and 'Bermuda Triangle (US)' to clone '(Japan old version)' and clones 'US early version)' to '(US older version)' and 'World Wars (Japan)' to 'World Wars (World)'. Renamed (bermudat) to (bermudao) and (bermudaj) to (bermudat). Added 'Unused' dipswitch.
- 0.37b6: Changed Z80 CPU2 clock speed to 5MHz.
- 0.36b16: Changed description to 'Bermuda Triangle (US)'. Replaced YM3526 sound with Y8950.
- 28th January 2000: Bryan McPhail added a Bermuda Triangle clone to the SNK driver.
- 0.36b14: Replaced YM-3812 sound with YM-3526.
- 0.36b3: Alessio Manuele added clone Bermuda Triangle (Japan). Changed parent description to 'Bermuda Triangle (World?)' and added proms ($0, 400, 800) from clone (Japan). Added dipswitches 'Game Mode', 'Bonus Life', 'Game Style' and 'Unused'.
- 0.35: Added 3rd player and changed 8-way Joystick to Dial.
- 0.35b8: Carlos A. Lozano and Phil Stroffolino added Bermuda Triangle (SNK 1987).
LEVELS: 9
Romset: 1253 kb / 27 files / 437.9 zip
0.62 [Alessio Manuele]
0.35b8 [Carlos A. Lozano, Phil Stroffolino]
SERVICE MODE:
- To enter service mode hold P1 Start during ROM test.
WIP:
- 0.133u1: Renamed (bermudaj) to (bermudatj) and (bermudaa) to (bermudata).
- 0.129u4: Changed visible area to 224x400.
- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Bermuda Triangle and clone (Japan).
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and inputs etc. Changed description to 'Bermuda Triangle (World?)' and clone '(Japan old version)' to '(Japan)'. Renamed (bermudao) to (bermudaj). Changed Z80 CPU2 clock speed to 4MHz and visible area to 224x368.
- 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000.
- 0.112u1: Removed Dial control.
- 0.68: Renamed (bermudat) to (bermudao) and (bermudao) to (bermudat). Changed visible area to 224x384.
- 0.62: Changed 'Bermuda Triangle (Japan)' to parent and 'Bermuda Triangle (US)' to clone '(Japan old version)' and clones 'US early version)' to '(US older version)' and 'World Wars (Japan)' to 'World Wars (World)'. Renamed (bermudat) to (bermudao) and (bermudaj) to (bermudat). Added 'Unused' dipswitch.
- 0.37b6: Changed Z80 CPU2 clock speed to 5MHz.
- 0.36b16: Changed description to 'Bermuda Triangle (US)'. Replaced YM3526 sound with Y8950.
- 28th January 2000: Bryan McPhail added a Bermuda Triangle clone to the SNK driver.
- 0.36b14: Replaced YM-3812 sound with YM-3526.
- 0.36b3: Alessio Manuele added clone Bermuda Triangle (Japan). Changed parent description to 'Bermuda Triangle (World?)' and added proms ($0, 400, 800) from clone (Japan). Added dipswitches 'Game Mode', 'Bonus Life', 'Game Style' and 'Unused'.
- 0.35: Added 3rd player and changed 8-way Joystick to Dial.
- 0.35b8: Carlos A. Lozano and Phil Stroffolino added Bermuda Triangle (SNK 1987).
LEVELS: 9
Romset: 1253 kb / 27 files / 437.9 zip