Recalhorn (Ver 1.42J 1994/5/11) (Prototype)
A 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage.
Ajouter
Télécharger Recalhorn (Ver 1.42J 1994/5/11) (Prototype)
Contenu de la ROM :
Technique
CPU
- maincpu 68EC020 (@ 16 Mhz)
- audiocpu 68000 (@ 15 Mhz)
Chipset
- ES5505 (@ 15 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 232
- Fréquence 58.97 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 4
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
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Recalhorn (Ver 1.42J 1994/5/11) (Prototype) et M.A.M.E.
0.86u5 [?]
Artwork available
Bugs:
- [possible] The game remains in a black screen state. Scagazza (ID 03827)
- Sprites priorities wrong in the end of the game. AntoPISA (ID 03688)
WIP:
- 0.105u1: Changed description to 'Recalhorn (Ver 1.42J 1994/5/11) (Prototype)'.
- 0.87u3: David Haywood improved sound in Recalhorn. Fixed sound1 rom address to $800000.
- 0.87u1: Bryan McPhail added default EEPROM to Recalhorn to prevent crash.
- 0.87: Bryan McPhail improved the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. May crash on hi-score screen. Changed description to 'Recalhorn (Prototype)'.
- 0.86u5: Added Recalhorn (prototype (Taito 1994).
Romset: 9472 kb / 12 files / 3.26 zip
Artwork available
Bugs:
- [possible] The game remains in a black screen state. Scagazza (ID 03827)
- Sprites priorities wrong in the end of the game. AntoPISA (ID 03688)
WIP:
- 0.105u1: Changed description to 'Recalhorn (Ver 1.42J 1994/5/11) (Prototype)'.
- 0.87u3: David Haywood improved sound in Recalhorn. Fixed sound1 rom address to $800000.
- 0.87u1: Bryan McPhail added default EEPROM to Recalhorn to prevent crash.
- 0.87: Bryan McPhail improved the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. May crash on hi-score screen. Changed description to 'Recalhorn (Prototype)'.
- 0.86u5: Added Recalhorn (prototype (Taito 1994).
Romset: 9472 kb / 12 files / 3.26 zip