Rastan Saga (Japan Rev 1)
A platform hack 'n' slash game from Taito in which a single player guides a barbarian hero through a number of fantasy-themed levels, fighting through swathes of mythological fantasy creatures, including orcs, skeletal warriors and multi-headed hydra.
More powerful weapons can be picked up, as well as bonus items that can increase the barbarian hero's health and give increased protection against enemy attack. Players should be wary that some collectable items are cursed and will have a detrimental effect on the hero's health and performance. Unlimited continues are available throughout the game.
More powerful weapons can be picked up, as well as bonus items that can increase the barbarian hero's health and give increased protection against enemy attack. Players should be wary that some collectable items are cursed and will have a detrimental effect on the hero's health and performance. Unlimited continues are available throughout the game.
Ajouter
Télécharger Rastan Saga (Japan Rev 1)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 8 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- MSM5205 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Vidéos de Rastan Saga (Japan Rev 1)
Rastan Saga - No Miss Complete Run
jammaplay - 6 vue(s)
Rastan Saga - No Miss Complete Run
by BenShinobi
Chargement en cours
Les clones de Rastan Saga (Japan Rev 1)
Si vous avez aimé Rastan Saga (Japan Rev 1)
Vous aimerez peut-être :
- Altered Beast (Mega-Tech)
- Arabian Fight (World)
- Arabian Magic (Ver 1.0O 1992/07/06)
- Big Karnak
- Black Tiger
- Blade Master (World)
- Chelnov - Atomic Runner (World)
- Dynasty Wars (USA, B-Board 89624B-?)
- Gaiapolis (ver EAF)
- Genpei ToumaDen
- Golden Axe (Mega-Tech)
- Golden Axe - The Duel (JUETL 950117 V1.000)
- Golden Axe: The Revenge of Death Adder (World)
- Guardians / Denjin Makai II
- Haunted Castle (version M)
- Karnov (US)
- Legend of Makai (World)
- Metamorphic Force (ver EAA)
- Monster Maulers (ver EAA)
- Oriental Legend 2 (V104, China)
- Rygar (US set 1)
- Strider (USA, B-Board 89624B-2)
- Strider 2 (USA 991213)
- The Astyanax
- Warrior Blade - Rastan Saga Episode III (Japan)
- Warriors of Fate (World 921031)
- Wild Fang
Tips sur Rastan Saga (Japan Rev 1)
* If you die on the final stage, the game ends and you cannot continue; this means that the entire final level must be completed on a SINGLE credit. In order to make this even remotely possible you should deliberately die at the end of the fifth stage while fighting the boss (a multi-headed dragon). You should then use another credit to continue and defeat the dragon with your first man (with as little damage as possible). If you cannot defeat him with the first man and little damage, kill off the remaining men and start with a fresh credit. Always go after the special weapons where possible; if special weapons run out, jumping and striking doubles the damage done with the sword. Pushing up and the jump button will jump higher than pushing the jump button alone.
* The game attract sequence does not reveal the purpose of the rod. If you are carrying it, killing an enemy of any type causes all other on-screen enemies of the same type to die.
* If you are going for a high-score, always 'pick-up' the poisons. They are worth a lot of points.
* The ring can always be obtained in the first level castle. Proceed past the 3 ropes, down the next long chain and then up the next long chain. Slowly nudge this chain offscreen and two enemies appear on the left-hand side, one of which always carries the ring.
* Chains in castles can often be traversed upwards much quicker by repeatedly jumping against a nearby wall. Others needing to be traversed downwards can be missed by jumping off and falling. The level 4 boss is virtually impossible to defeat unless this tactic is used, in order to meet him carrying the hammer.
* Repeated high vertical jumps are a good method to use to 'stall', when on slopes approaching bouncing fireballs.
* Many players don't know that the 'mud' first encountered on level 2 does not actually kill you, it just causes you to sink down requiring many quick jumps to get out.
* The game attract sequence does not reveal the purpose of the rod. If you are carrying it, killing an enemy of any type causes all other on-screen enemies of the same type to die.
* If you are going for a high-score, always 'pick-up' the poisons. They are worth a lot of points.
* The ring can always be obtained in the first level castle. Proceed past the 3 ropes, down the next long chain and then up the next long chain. Slowly nudge this chain offscreen and two enemies appear on the left-hand side, one of which always carries the ring.
* Chains in castles can often be traversed upwards much quicker by repeatedly jumping against a nearby wall. Others needing to be traversed downwards can be missed by jumping off and falling. The level 4 boss is virtually impossible to defeat unless this tactic is used, in order to meet him carrying the hammer.
* Repeated high vertical jumps are a good method to use to 'stall', when on slopes approaching bouncing fireballs.
* Many players don't know that the 'mud' first encountered on level 2 does not actually kill you, it just causes you to sink down requiring many quick jumps to get out.