Metamorphic Force (ver JAA)
Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.
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Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 16 Mhz)
- soundcpu Z80 (@ 8 Mhz)
Chipset
- K054539 (@ 0 Mhz)
- K054539 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.185606 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Vidéos de Metamorphic Force (ver JAA)
Chargement en cours
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Metamorphic Force (ver JAA) et M.A.M.E.
0.102 [Stefan Lindberg]
0.67 [R. Belmont, Phil Stroffolino]
Bugs:
- metamrph, metamrphj, metamrphu: Graphics bugs in the emulation. abelardator2 (ID 03814)
- Crashes just before approaching the first level's boss with an Access Violation error. Kekule (ID 00758)
WIP:
- 0.142u5: Changed region gfx3 to k053250_1.
- 0.133u1: Renamed (metamrpu) to (metamrphu) and (metamrpj) to (metamrphj).
- 0.123u6: Zsolt Vasvari fixed game doesn't start.
- 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Renamed (metamrph) to (metamrpu).
- 0.98u2: Changed description to 'Metamorphic Force (ver UAA)' and clone '(Japan ver JAA)' to '(ver JAA)'.
- 0.69: GMB added clone Metamorphic Force (Japan ver JAA).
- 0.67: R. Belmont and Phil Stroffolino added Metamorphic Force (US ver UAA (Konami 1993) and clone (Japan ver JAA).
- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.
- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now.
- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
LEVELS: 6
Romset: 15361 kb / 15 files / 6.15 zip
0.67 [R. Belmont, Phil Stroffolino]
Bugs:
- metamrph, metamrphj, metamrphu: Graphics bugs in the emulation. abelardator2 (ID 03814)
- Crashes just before approaching the first level's boss with an Access Violation error. Kekule (ID 00758)
WIP:
- 0.142u5: Changed region gfx3 to k053250_1.
- 0.133u1: Renamed (metamrpu) to (metamrphu) and (metamrpj) to (metamrphj).
- 0.123u6: Zsolt Vasvari fixed game doesn't start.
- 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Renamed (metamrph) to (metamrpu).
- 0.98u2: Changed description to 'Metamorphic Force (ver UAA)' and clone '(Japan ver JAA)' to '(ver JAA)'.
- 0.69: GMB added clone Metamorphic Force (Japan ver JAA).
- 0.67: R. Belmont and Phil Stroffolino added Metamorphic Force (US ver UAA (Konami 1993) and clone (Japan ver JAA).
- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.
- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now.
- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
LEVELS: 6
Romset: 15361 kb / 15 files / 6.15 zip