Liquid Kids (US)
Export version. For more information about the game itself, please see the original Japanese version entry; "Mizubaku Daibouken".
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Télécharger Liquid Kids (US)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Liquid Kids (US)
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Tips sur Liquid Kids (US)
* Teddy Bear Cheat : in the demo mode during the attract mode, press 20 times the bubble button and a cute picture of a bear will appear in the right bottom of the screen.
Liquid Kids (US) et M.A.M.E.
0.34b8 [Brad Oliver]
WIP:
- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Liquid Kids.
- 0.108u4: Roberto Zandona fixed flipscreen mode for Liquid Kids and other games using the same Taito graphics chips.
- 0.100u4: Bryan McPhail fixed flipscreen in TC0100, which improves Liquid Kids.
- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode).
- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2).
- 0.56: Fixed rom names.
- 0.37b5: Added 'Difficulty' and 'Unused' dipswitches.
- 0.36RC2: Added 'Cabinet' dipswitch.
- 0.35RC2: Added clone Liquid Kids (US). Yasuhiro Ogawa added clone Mizubaku Daibouken (Japan). Changed parent description to 'Liquid Kids (World)'.
- 0.35b3: Eugenio De Renzi added high score saving to Liquid Kids.
- 0.34b8: Brad Oliver added Liquid Kids (Taito 1990).
LEVELS: 17
Other Emulators:
* FB Alpha
* Raine
Romset: 2624 kb / 9 files / 1.05 zip
WIP:
- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Liquid Kids.
- 0.108u4: Roberto Zandona fixed flipscreen mode for Liquid Kids and other games using the same Taito graphics chips.
- 0.100u4: Bryan McPhail fixed flipscreen in TC0100, which improves Liquid Kids.
- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode).
- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2).
- 0.56: Fixed rom names.
- 0.37b5: Added 'Difficulty' and 'Unused' dipswitches.
- 0.36RC2: Added 'Cabinet' dipswitch.
- 0.35RC2: Added clone Liquid Kids (US). Yasuhiro Ogawa added clone Mizubaku Daibouken (Japan). Changed parent description to 'Liquid Kids (World)'.
- 0.35b3: Eugenio De Renzi added high score saving to Liquid Kids.
- 0.34b8: Brad Oliver added Liquid Kids (Taito 1990).
LEVELS: 17
Other Emulators:
* FB Alpha
* Raine
Romset: 2624 kb / 9 files / 1.05 zip