Fujiyama Buster (Japan)
Export version, for more information about the game itself, please see the original Japanese version entry; "Fujiyama Buster".
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Télécharger Fujiyama Buster (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
Chipset
- OKI6295 (@ 2 Mhz)
- OKI6295 (@ 2 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.1854 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
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Fujiyama Buster (Japan) et M.A.M.E.
0.135 [Pythagoras573]
0.74u2 [?]
0.37b8 [?]
Bugs:
- Game cannot be replayed from .inp file. Q.T.Quazar (ID 03967)
WIP:
- 0.146u5: Changed region cpu1 to calc3_rom.
- 0.146u3: Tafoid flagged Shogun Warriors (World) and clones (US) and Fujiyama Buster (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.135: Renamed (shogwarr) to (shogwarru) and (shogwarre) to (shogwarr). David Haywood changed sound banking on Shogun Warriors to use an OKIM6295 address map and banks. Changed region samples to oki1.
- 0.134u1: Changed clock speeds of the 2x OKI6295 to 2MHz and VSync to 59.185400 Hz.
- 0.133u5: David Haywood, Tomasz Slanina and Luca Elia fixed Shogun Warriors - Game now playable. Tomasz Slanina extracted tables required for Shogun Warriors to work. David Haywood decrypted and verified table data and fixed sound banking for Shogun Warriors. Marked 2 graphic roms in Shogun Warriors as BAD_DUMP. Guru added redumped u6 GFX rom to kaneko16, fixes Geisya and Sumo. Changed description to 'Shogun Warriors (US)' and clone 'Shogun Warriors (Euro)' to 'Shogun Warriors (World)'. Added new gfx1 roms ($400000, 500000) and oki2 roms ($0, 100000).
- 0.133u4: Changed visible area to 256x224.
- 0.133u2: Guru redumped gfx1 rom ($0) on Shogun Warriors.
- 0.133u1: Renamed (shogware) to (shogwarre).
- 0.132u5: Further improvements for Shogun Warriors [David Haywood, Tomasz Slanina]: Decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now. Properly mapped inputs in Shogun Warriors. Decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as MCU block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted). Changed visible area to 256x240.
- 0.132u2: David Haywood improved protection simulation for Shogun Warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up.
- 0.132u1: David Haywood improved protection simulation and documentation for Shogun Warriors.
- 0.127: Pythagoras573 added clone 'Shogun Warriors (Euro)'.
- 0.116u4: Removed gfx2 roms ($200000, 300000).
- 27th April 2004: Guru - Received Shogun Warriors (Kaneko 199x) from Randy for continue my trojaning exploits.
- 0.74u2: Added Shogun Warriors (Kaneko 1992) and clone Fujiyama Buster (Japan).
- 0.68: Added clone Fujiyama Buster (Japan) (Testdriver).
- 0.37b8: Added Shogun Warriors (Testdriver).
Romset: 12160 kb / 16 files / 5.18 zip
0.74u2 [?]
0.37b8 [?]
Bugs:
- Game cannot be replayed from .inp file. Q.T.Quazar (ID 03967)
WIP:
- 0.146u5: Changed region cpu1 to calc3_rom.
- 0.146u3: Tafoid flagged Shogun Warriors (World) and clones (US) and Fujiyama Buster (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.135: Renamed (shogwarr) to (shogwarru) and (shogwarre) to (shogwarr). David Haywood changed sound banking on Shogun Warriors to use an OKIM6295 address map and banks. Changed region samples to oki1.
- 0.134u1: Changed clock speeds of the 2x OKI6295 to 2MHz and VSync to 59.185400 Hz.
- 0.133u5: David Haywood, Tomasz Slanina and Luca Elia fixed Shogun Warriors - Game now playable. Tomasz Slanina extracted tables required for Shogun Warriors to work. David Haywood decrypted and verified table data and fixed sound banking for Shogun Warriors. Marked 2 graphic roms in Shogun Warriors as BAD_DUMP. Guru added redumped u6 GFX rom to kaneko16, fixes Geisya and Sumo. Changed description to 'Shogun Warriors (US)' and clone 'Shogun Warriors (Euro)' to 'Shogun Warriors (World)'. Added new gfx1 roms ($400000, 500000) and oki2 roms ($0, 100000).
- 0.133u4: Changed visible area to 256x224.
- 0.133u2: Guru redumped gfx1 rom ($0) on Shogun Warriors.
- 0.133u1: Renamed (shogware) to (shogwarre).
- 0.132u5: Further improvements for Shogun Warriors [David Haywood, Tomasz Slanina]: Decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now. Properly mapped inputs in Shogun Warriors. Decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as MCU block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted). Changed visible area to 256x240.
- 0.132u2: David Haywood improved protection simulation for Shogun Warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up.
- 0.132u1: David Haywood improved protection simulation and documentation for Shogun Warriors.
- 0.127: Pythagoras573 added clone 'Shogun Warriors (Euro)'.
- 0.116u4: Removed gfx2 roms ($200000, 300000).
- 27th April 2004: Guru - Received Shogun Warriors (Kaneko 199x) from Randy for continue my trojaning exploits.
- 0.74u2: Added Shogun Warriors (Kaneko 1992) and clone Fujiyama Buster (Japan).
- 0.68: Added clone Fujiyama Buster (Japan) (Testdriver).
- 0.37b8: Added Shogun Warriors (Testdriver).
Romset: 12160 kb / 16 files / 5.18 zip