Final Lap (Japan - Rev C)
A Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds.
Ajouter
Télécharger Final Lap (Japan - Rev C)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- slave 68000 (@ 12 Mhz)
- audiocpu M6809 (@ 2 Mhz)
- mcu HD63705 (@ 2 Mhz)
Chipset
- C140 (@ 0 Mhz)
- YM2151 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 1
- Type de contrôle
- paddle
- paddle
Les clones de Final Lap (Japan - Rev C)
Si vous avez aimé Final Lap (Japan - Rev C)
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- Daytona USA 2 Power Edition
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Tips sur Final Lap (Japan - Rev C)
* A Trick To Get A Better Times : Play a multi-player game! In a multi-player game, the computer cars are less frequent and allow better lap times.
Final Lap (Japan - Rev C) et M.A.M.E.
0.70u4 [Phil Stroffolino]
0.36b8 [?]
Bugs:
- Sprite size bit is bogus during splash screen. Source (ID 02374)
WIP:
- 0.139u1: Phil Bennett fixed incorrect road colours in Final Lap (namcoic.c).
- 0.133u1: Renamed (finalapd) to (finallapd), (finalapc) to (finallapc), (finlapjc) to (finallapjc) and (finlapjb) to (finallapjb).
- 0.130u2: Removed 2nd Player.
- 0.129u6: Mr. Do added built-in layouts for Final Lap.
- 0.113: Replaced Dial with Paddle.
- 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets.
- 0.70u4: Phil Stroffolino added Final Lap (Rev E) (Namco 1987) and clones (Rev C), (Rev D), (Japan - Rev B) and (Japan - Rev C).
- 0.84u6: Added 'Service Mode' dipswitch.
- 11th January 2000: Gansuke from Team Japump dumped Final Lap (Japan - Rev C).
- 0.36b9: Added Final Lap (revision C) and (revision D) (Testdriver).
- 0.36b8: Added Final Lap (Testdriver).
Romset: 3753 kb / 22 files / 1014.8 zip
0.36b8 [?]
Bugs:
- Sprite size bit is bogus during splash screen. Source (ID 02374)
WIP:
- 0.139u1: Phil Bennett fixed incorrect road colours in Final Lap (namcoic.c).
- 0.133u1: Renamed (finalapd) to (finallapd), (finalapc) to (finallapc), (finlapjc) to (finallapjc) and (finlapjb) to (finallapjb).
- 0.130u2: Removed 2nd Player.
- 0.129u6: Mr. Do added built-in layouts for Final Lap.
- 0.113: Replaced Dial with Paddle.
- 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets.
- 0.70u4: Phil Stroffolino added Final Lap (Rev E) (Namco 1987) and clones (Rev C), (Rev D), (Japan - Rev B) and (Japan - Rev C).
- 0.84u6: Added 'Service Mode' dipswitch.
- 11th January 2000: Gansuke from Team Japump dumped Final Lap (Japan - Rev C).
- 0.36b9: Added Final Lap (revision C) and (revision D) (Testdriver).
- 0.36b8: Added Final Lap (Testdriver).
Romset: 3753 kb / 22 files / 1014.8 zip