Virtua Racing

Arcade 1992 Sega Driving Race (chase view)
Sega once again prove themselves to be kings of the racing genre with the superb and innovative "Virtua Racing". This was the first racing game to be fully rendered with shaded, filled polygon graphics (the first game to ever be rendered in filled polygons was Atari's incredible 1983 release, "I, Robot").

As well as the sublime graphics and superb playability, Virtua Racing also allowed players to switch camera views to suit their preferred style of play. The game features 3 well designed and varied courses; 'Big Forest', 'Bay Bridge' and 'Acropolis'.
Play
Virtua Racing

Partager Virtua Racing

Partager

  • Permalien :

Technique

CPU
  • maincpu V60 (@ 16 Mhz)
  • audiocpu 68000 (@ 10 Mhz)
  • tgp MB86233 (@ 16 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 57.52416 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 8
  • Type de contrôle
    1. paddle
    2. paddle

Screenshots de Virtua Racing

Virtua Racing - Screen 1
Virtua Racing - Screen 2
Virtua Racing - Screen 3
Virtua Racing - Screen 4
Virtua Racing - Screen 5

Vidéos de Virtua Racing

Virtua Racing 05:09

Virtua Racing

LA GLOBULE - 35 vue(s)
La grosse claque la sortie de ce jeu ! Mais il marqua aussi le début du déclin de l'arcade en france :( Borne dédiée, quand tu nous tiens...
LoadingChargement en cours

Les clones de Virtua Racing

Virtua Racing et M.A.M.E.

0.81u1 [Olivier Galibert]

TODO:
* Dump TGP program rom

WIP:
- 0.147u2: hap added 16:9 layout for Virtua Racing and default NVRAM with the monitor to 16:9.
- 0.130u2: Added buttons 7 and 8. Removed 2nd Player.
- 0.126u2: Added missing user5 roms ($0, 2, 40000, 60000, 80000, a0000 and c0000).
- 0.119u1: Synchronized the MB86233 core with ElSemi's, fixing a few bugs along the way [Ernesto Corvi].
- 0.119: Aaron Giles fixed recent changes to the MB86233 core that broke Virtua Racing.
- 0.114: Ernesto Corvi updated Virtua Racing to use the TGP core, based on guessing from the Daytona TGP code with some modifications needed for Virtua Racing, the real TGP program is an internal ROM and still needs dumping - Game now playable. Added MB86233 (16MHz) CPU3 and 8k TGP rom (vr-tgp.bin).
- 0.107u3: Olivier Galibert fixed track lookup implementation in Virtua Racing, bringing the game much closer to playable.
- 0.88: Added clone Virtua Formula (Sega 1993). Same issues as VR.
- 0.86: Virtua Racing improvements [Olivier Galibert, Andrew Gardner].
- 0.85u2: Added 4x missing user2 roms. Fixed rom names.
- 30th July 2004: Guru - Hooked-up and got running the Virtua Racing PCB's sent to me a few months back (see news 27th April 2004). While documenting these PCB's I realised there were 4 missing ROMs in the current dump, which I've now dumped. So hopefully that will solve the problems relating to the incomplete emulation of the road.
- 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins.
- 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 rom ($200000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound.
- 0.81u1: Olivier Galibert added Virtua Racing (Sega 1992).
- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches.

Romset: 28937 kb / 36 files / 8.87 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris