Final Lap 2
Ride with the winners!
Ajouter
Télécharger Final Lap 2
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- slave 68000 (@ 12 Mhz)
- audiocpu M6809 (@ 2 Mhz)
- mcu HD63705 (@ 2 Mhz)
Chipset
- C140 (@ 0 Mhz)
- YM2151 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 1
- Type de contrôle
- paddle
- paddle
Les clones de Final Lap 2
Si vous avez aimé Final Lap 2
Vous aimerez peut-être :
- Ace Driver: Racing Evolution (Rev. AD2)
- Ace Driver: Victory Lap (Rev. ADV2)
- Continental Circus (World)
- Daytona USA (Japan, Revision A)
- Daytona USA 2 (Revision A)
- Daytona USA 2 Power Edition
- Driver's Edge
- Driver's Eyes (US)
- Driving Force (Pac-Man conversion)
- F-1 Grand Prix Star II
- F1 Exhaust Note
- F1 Super Battle
- F1 Super Lap (World)
- Ferrari F355 Challenge (Twin)
- Final Lap (Rev E)
- Final Lap 3 (World, set 1)
- Final Lap R (Rev. B)
- Grand Prix Star
- INDY 500 Twin (Revision A, Newer)
- LeMans 24
- Maximum Speed
- Pole Position
- Pole Position II
- Racin' Force (ver EAC)
- Racing Beat (World)
- Sega Touring Car Championship
- Super GT 24h
- Super Monaco GP (World, Rev B, FD1094 317-0126a)
- TX-1 (World)
- Turbo
- Virtua Racing
- WEC Le Mans 24 (set 1)
- Winning Run
- Winning Run '91 (Japan)
- Winning Run Suzuka Grand Prix (Japan)
Final Lap 2 et M.A.M.E.
0.70u4 [Phil Stroffolino]
0.36b8 [?]
WIP:
- 0.137u1: Added finalap2.nv NVRAM.
- 0.133u1: Renamed (finalp2j) to (finalap2j).
- 0.132u5: Angelo Salese promoted Final Lap 2 and Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R).
- 0.130u2: Removed 2nd Player.
- 0.113: Replaced Dial with Paddle.
- 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets.
- 0.84u6: Added 'Service Mode' dipswitch.
- 0.78u1: Brian Troha added the correct object ROMs to Final Lap 2.
- 0.70u4: Phil Stroffolino added Final Lap 2 (Namco 1990) and clone (Japan).
- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation.
- 0.36b9: Added Final Lap 2 (Japan) (Testdriver).
- 0.36b8: Added Final Lap 2 (Testdriver).
Romset: 8625 kb / 30 files / 1.77 zip
0.36b8 [?]
WIP:
- 0.137u1: Added finalap2.nv NVRAM.
- 0.133u1: Renamed (finalp2j) to (finalap2j).
- 0.132u5: Angelo Salese promoted Final Lap 2 and Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R).
- 0.130u2: Removed 2nd Player.
- 0.113: Replaced Dial with Paddle.
- 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets.
- 0.84u6: Added 'Service Mode' dipswitch.
- 0.78u1: Brian Troha added the correct object ROMs to Final Lap 2.
- 0.70u4: Phil Stroffolino added Final Lap 2 (Namco 1990) and clone (Japan).
- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation.
- 0.36b9: Added Final Lap 2 (Japan) (Testdriver).
- 0.36b8: Added Final Lap 2 (Testdriver).
Romset: 8625 kb / 30 files / 1.77 zip