Final Lap R (Japan Rev. C)

Arcade 1995 Namco Driving Race (chase view)
The last game in Namco's seminal F1 series, which began eleven years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks :
1. Germany
2. Brazil
3. Hungary
4. Belgium
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Final Lap R (Japan Rev. C)

Partager Final Lap R (Japan Rev. C)

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Technique

CPU
  • maincpu i960KB (@ 20 Mhz)
  • mcu M37702 (@ 16 Mhz)
Chipset
  • C352 (@ 24 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle
    1. paddle
    2. paddle

Screenshots de Final Lap R (Japan Rev. C)

Final Lap R (Japan Rev. C) - Screen 1
Final Lap R (Japan Rev. C) - Screen 2
Final Lap R (Japan Rev. C) - Screen 3
Final Lap R (Japan Rev. C) - Screen 4
Final Lap R (Japan Rev. C) - Screen 5

Les clones de Final Lap R (Japan Rev. C)

Final Lap R (Japan Rev. C) et M.A.M.E.

0.108u5 [Arzeno Fabrice]
0.81u8 [R. Belmont]

WIP:
- 0.137u1: Renamed (finalapr) to (finalaprj) and (finalaprb) to (finalapr). Added finalapr.nv NVRAM.
- 0.133u1: Renamed (finalapb) to (finalaprb) and (finalapo) to (finalapro).
- 0.124u2: Couriersud fixed slowdown (tilemap issue) in Final Lap R.
- 0.123u1: Added 'Service Mode' dipswitch.
- 0.115u2: Zsolt Vasvari fixed Final Lap R graphics.
- 0.108u5: Arzeno Fabrice added Final Lap R (Japan Rev. C). Renamed (finalapr) to (finalapb).
- 0.104u8: Arzeno Fabrice added clone Final Lap R. Changed parent description to 'Final Lap R (Rev B)'.
- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully.
- 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn't help Speed Racer, but we're still looking to fix that too.
- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4.
- 0.85: Fixed gfx3 roms addresses.
- 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224.
- 0.84u2: R. Belmont rewroted the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further.
- 0.81u8: R. Belmont added Final Lap R (Namco 1995). Preliminary emulation to test i960 core
- 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet).
- 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha.

Romset: 18584 kb / 18 files / 4.56 zip
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