Crude Buster (World FX version)

Arcade 1990 Data East Corporation Platform Fighter Scrolling
In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don't forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics & sound and very fun gameplay mechanics!
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Crude Buster (World FX version)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu HuC6280 (@ 8 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 58 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Crude Buster (World FX version)

Crude Buster (World FX version) - Screen 1
Crude Buster (World FX version) - Screen 2
Crude Buster (World FX version) - Screen 3
Crude Buster (World FX version) - Screen 4
Crude Buster (World FX version) - Screen 5

Les clones de Crude Buster (World FX version)

Crude Buster (World FX version) et M.A.M.E.

0.36b2 [Bryan McPhail]

NOTE:
- At the title screen the "Crude Buster", text turns up and displays correctly. Then just before the "insert coin" shows, two lines cross the text and when they've left the screen, the graphics are cut up in three segments, each shifted 4 pixels to the right of the one above. That behaviour is correct. I've got 4 of these PCBs (don't ask). Mish

Bugs:
- The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used. Yonah (ID 00389)

WIP:
- 0.136u4: Fabio Priuli converted Crude Buster to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.131u1: MooglyGuy merged memory maps in Crude Buster.
- 0.126u2: Fabio Priuli added DIP locations to Crude Buster.
- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx1/3 rom loading.
- 0.96u3: Bryan McPhail fixed OKI sample rate in Crude Buster. Changed HuC6280 CPU2 clock speed to 8055000 Hz and 2nd OKI6295 to 15255 Hz.
- 0.37b6: Added prom ($0 - priority). Changed clock speed of the 2x OKI6295 to 7627 Hz.
- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz.
- 0.36b5: Changed YM-2151 clock speed to 3.7MHz.
- 0.36b2: Bryan McPhail added Crude Buster (World FX version) (Data East 1990) and clones (World FU version), (Japan) and Two Crude (US). The 'FX' board is filled with 'FU' roms except for the 4 program roms, both boards have 'export' stickers which usually indicates a World version. Maybe one is a UK or European version.
- 31st July 1999: Jim Hernandez fixed Crude Buster sound.
- 22nd July 1999: Bryan McPhail sent in a driver for Crude Buster, and modified OKI6295 core to support different frequencies.

STORY:
- New York A.D. 2010: Nuclear explosions of unknown origin have hit New York City! The city was thrown into chaos... And the massive Metropolis was all but destroyed. And 20 years after: The restoration process had barley begun before a brutal rival organization marched into the ruined city and conquered it. This organization is called Big Valley, and their soldiers are armed with the most advanced and bizarre weapons. AND NOW...The government has requested two men enter the ruins secretly and defeat Big Valley. These two men will be paid well for the job. These warriors names are...Crude Buster.

LEVELS: 6

Other Emulators:
* FB Alpha

Romset: 3265 kb / 18 files / 1.42 zip
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