Wonder Boy in Monster Land (English bootleg set 1)
Use your sword to fight monsters and defeat the Dragon. Collect gold to upgrade your boots, shield and armor, and defeat bosses to strengthen your sword. Most stages include a boss, that once defeated leaves behind a key to the next stage.
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Télécharger Wonder Boy in Monster Land (English bootleg set 1)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 20 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- SN76489A (@ 2 Mhz)
- SN76489A (@ 4 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60.096154 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Wonder Boy in Monster Land (English bootleg set 1)
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Tips sur Wonder Boy in Monster Land (English bootleg set 1)
* This game has hidden coins that appear when you jump in certain spots. The demo screen shows a couple of these. Some of them will give you 60 gold or more every time.
* How to get 60+ golds from hidden coins : Besides the general strategy of quickly wiggling the joystick right and left while jumping (which raises the chance to get 60+ golds), certain coins, in certain places within the game, will ALWAYS yield 60+ golds if you perform particular actions :
1) Round 2 : On the screen after you kill the Vampire, there's a platform with a Shoe Shop and some stairs which lead downwards to an Infirmary. Wait for the little mushroom to go down the stairs, and stand so that you are almost off the topmost stair. The mushroom will come back up and hit you, making you fall off the stairs. Hold the joystick to the left so that when you land you walk into the bottom step. This will drop a 60+ coin. NOTE: This trick only works if you haven't bought any shoes yet.
2) Round 3 : On the stage after you kill the Red Knight, you'll see some jellyfishes on platforms over the water. At the first jellyfish you come to, wait for it to drop into the water, then lean out of the platform putting yourself on its trajectory. The jellyfish will hit you, and you'll get a 60+ golds bag. NOTE: This trick is shown during the attract mode.
3) Round 3 (Baraboro) : Climb the ladder to the platform where the Shield Shop and Catherine's window are located. Once you're atop the ladder, let the mouse hit you. You'll fall leftwards, triggering a 60+ golds bag.
4) Round 6 (Pyramid) : Beneath the platform where the Infirmary is located, there are some spikes. Approach the spikes as much as possible, then hit jump and fire at the same time, and keep hitting them every time you land. Some coins will start to fall from the platform and head towards you. If you'll keep a pace as much regular as possible, many of those coins will yield 60+ golds.
* How to get 60+ golds from hidden coins : Besides the general strategy of quickly wiggling the joystick right and left while jumping (which raises the chance to get 60+ golds), certain coins, in certain places within the game, will ALWAYS yield 60+ golds if you perform particular actions :
1) Round 2 : On the screen after you kill the Vampire, there's a platform with a Shoe Shop and some stairs which lead downwards to an Infirmary. Wait for the little mushroom to go down the stairs, and stand so that you are almost off the topmost stair. The mushroom will come back up and hit you, making you fall off the stairs. Hold the joystick to the left so that when you land you walk into the bottom step. This will drop a 60+ coin. NOTE: This trick only works if you haven't bought any shoes yet.
2) Round 3 : On the stage after you kill the Red Knight, you'll see some jellyfishes on platforms over the water. At the first jellyfish you come to, wait for it to drop into the water, then lean out of the platform putting yourself on its trajectory. The jellyfish will hit you, and you'll get a 60+ golds bag. NOTE: This trick is shown during the attract mode.
3) Round 3 (Baraboro) : Climb the ladder to the platform where the Shield Shop and Catherine's window are located. Once you're atop the ladder, let the mouse hit you. You'll fall leftwards, triggering a 60+ golds bag.
4) Round 6 (Pyramid) : Beneath the platform where the Infirmary is located, there are some spikes. Approach the spikes as much as possible, then hit jump and fire at the same time, and keep hitting them every time you land. Some coins will start to fall from the platform and head towards you. If you'll keep a pace as much regular as possible, many of those coins will yield 60+ golds.
Wonder Boy in Monster Land (English bootleg set 1) et M.A.M.E.
0.56 [Yasuhiro Ogawa]
0.31 [Mirko Buffoni]
WIP:
- 0.147u3: hap changed description of clone '(Japan not encrypted)' to 'Wonder Boy in Monster Land (Japan bootleg)', '(English bootleg)' to 'Wonder Boy in Monster Land (English bootleg set 1)' and '(Galaxy Electronics English bootleg)' to 'Wonder Boy in Monster Land (English bootleg set 2)'.
- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed some garbage gfx appear on the left side, when the player sprite reaches the right side of the playfield in wbmlb and wbmljb.
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to WBML. Added 317-0043.key. Changed description to 'Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)' and clone '(Japan Old Ver.)' to '(Japan Old Ver., MC-8123, 317-0043)'.
- 0.108u3: David Haywood fixed gfx1 rom loading in clone (Galaxy Electronics English bootleg).
- 0.108u2: Swapped gfx1 roms ($0, 10000) in clone wbmlbg.
- 0.107u4: Swapped gfx1 roms ($0, 10000) in clone 'Wonder Boy in Monster Land (Galaxy Electronics English bootleg)'.
- 0.107u2: Added clone Wonder Boy in Monster Land (Galaxy Electronics English bootleg). Changed description of clone 'Wonder Boy in Monster Land' to 'Wonder Boy in Monster Land (English bootleg)'.
- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program - Game now playable.
- 0.79: Activate 'Test Mode' dipswitch.
- 0.56: Changed clone '(Japan set 2)' to parent 'Wonder Boy in Monster Land (Japan New Ver.)' and '(Japan set 1)' to '(Japan Old Ver.)'. Renamed (wbml) to (wbmlb), (wbmlj2) to (wbml), (wbmlj) to (wbmljo) and (wbmlju) to (wbmljb).
- 0.37b6: Added proms ($300 - timing? (not used)).
- 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML.
- 0.36b15: Added 'Demo Sounds' dipswitch.
- 22nd November 1999: Eisuke Watanabe fixed a sprite problem in clone wbmlju.
- 0.36b1: Yasuhiro Ogawa added clones Wonder Boy in Monster Land (Japan set 1), (Japan set 2) and (Japan not encrypted). Fixed prom ($200) and rom names.
- 0.35: Karl Stenerud fixed sound in WBML.
- 2nd July 1999: Nicola Salmoria fixed Wonder Boy In Monsterland's sound.
- 0.33b3: Dani Portillo added high score saving to Wonder Boy in Monster Land.
- 0.31: Mirko Buffoni added 'Wonder Boy in Monster Land' (bootleg 1987), preliminary.
- 10th August 1997: Thierry (ShinobiZ) dumped Wonder Boy in Monster Land (English bootleg).
LEVELS: 11
Romset: 361 kb / 16 files / 197.3 zip
0.31 [Mirko Buffoni]
WIP:
- 0.147u3: hap changed description of clone '(Japan not encrypted)' to 'Wonder Boy in Monster Land (Japan bootleg)', '(English bootleg)' to 'Wonder Boy in Monster Land (English bootleg set 1)' and '(Galaxy Electronics English bootleg)' to 'Wonder Boy in Monster Land (English bootleg set 2)'.
- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed some garbage gfx appear on the left side, when the player sprite reaches the right side of the playfield in wbmlb and wbmljb.
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to WBML. Added 317-0043.key. Changed description to 'Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)' and clone '(Japan Old Ver.)' to '(Japan Old Ver., MC-8123, 317-0043)'.
- 0.108u3: David Haywood fixed gfx1 rom loading in clone (Galaxy Electronics English bootleg).
- 0.108u2: Swapped gfx1 roms ($0, 10000) in clone wbmlbg.
- 0.107u4: Swapped gfx1 roms ($0, 10000) in clone 'Wonder Boy in Monster Land (Galaxy Electronics English bootleg)'.
- 0.107u2: Added clone Wonder Boy in Monster Land (Galaxy Electronics English bootleg). Changed description of clone 'Wonder Boy in Monster Land' to 'Wonder Boy in Monster Land (English bootleg)'.
- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program - Game now playable.
- 0.79: Activate 'Test Mode' dipswitch.
- 0.56: Changed clone '(Japan set 2)' to parent 'Wonder Boy in Monster Land (Japan New Ver.)' and '(Japan set 1)' to '(Japan Old Ver.)'. Renamed (wbml) to (wbmlb), (wbmlj2) to (wbml), (wbmlj) to (wbmljo) and (wbmlju) to (wbmljb).
- 0.37b6: Added proms ($300 - timing? (not used)).
- 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML.
- 0.36b15: Added 'Demo Sounds' dipswitch.
- 22nd November 1999: Eisuke Watanabe fixed a sprite problem in clone wbmlju.
- 0.36b1: Yasuhiro Ogawa added clones Wonder Boy in Monster Land (Japan set 1), (Japan set 2) and (Japan not encrypted). Fixed prom ($200) and rom names.
- 0.35: Karl Stenerud fixed sound in WBML.
- 2nd July 1999: Nicola Salmoria fixed Wonder Boy In Monsterland's sound.
- 0.33b3: Dani Portillo added high score saving to Wonder Boy in Monster Land.
- 0.31: Mirko Buffoni added 'Wonder Boy in Monster Land' (bootleg 1987), preliminary.
- 10th August 1997: Thierry (ShinobiZ) dumped Wonder Boy in Monster Land (English bootleg).
LEVELS: 11
Romset: 361 kb / 16 files / 197.3 zip