Violence Fight (Japan)
Four street toughs and two end bosses battle each other for prize money in multiple stages.
Ajouter
Télécharger Violence Fight (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 6 Mhz)
Chipset
- YM2203 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
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Tips sur Violence Fight (Japan)
* Level Select : Boot machine with service switch pressed.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.
Violence Fight (Japan) et M.A.M.E.
0.37b5 [Jarek Burczynski]
WIP:
- 0.139u4: Tafoid added missing P2 Button 3 to Violence Fight.
- 0.130u4: Renamed (viofighj) to (viofightj) and (viofighu) to (viofightu).
- 0.129u6: Added clone Violence Fight (Japan).
- 0.106u11: MASH added plds ($0, 200 - pal16l8b-c16-08.ic34 and pal16l8b-c16-09.ic35) to Violence Fight.
- 0.79u4: Added clone Violence Fight (US).
- 0.77u3: Jarek Burczynski fixed ADPCM sound. Now there's is only one OKI M6295 chip. Fixed rom names and added some info about PALs to the driver. Changed Z80 clock to 6MHz and removed 2nd MSM6295.
- 4th December 2003: Jarek Burczynski fixed the ADPCM sound and Z80 clock in Violence Fight.
- 0.72u2: Acho A. Tang fixed a bug in the C 68000 core with the SBCD Opcode. States of the sign(N) and overflow(V) flags after SBCD, ABCD and NBCD operations are "undefined" according to Motorola. The C core randomizes the V flag and sets the N flag like signed operations. Viofight expects determinant results of the two flags from SBCD or it gets stuck in a math loop. The V flag now returns zero and the N flag mirrors carry exactly like what the ASM core does.
- 0.53: Changed YM2203 clock speed to 3MHz.
- 0.37b5: Jarek Burczynski added Violence Fight (World) (Taito 1989).
- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver.
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
Romset: 3009 kb / 12 files / 1.15 zip
WIP:
- 0.139u4: Tafoid added missing P2 Button 3 to Violence Fight.
- 0.130u4: Renamed (viofighj) to (viofightj) and (viofighu) to (viofightu).
- 0.129u6: Added clone Violence Fight (Japan).
- 0.106u11: MASH added plds ($0, 200 - pal16l8b-c16-08.ic34 and pal16l8b-c16-09.ic35) to Violence Fight.
- 0.79u4: Added clone Violence Fight (US).
- 0.77u3: Jarek Burczynski fixed ADPCM sound. Now there's is only one OKI M6295 chip. Fixed rom names and added some info about PALs to the driver. Changed Z80 clock to 6MHz and removed 2nd MSM6295.
- 4th December 2003: Jarek Burczynski fixed the ADPCM sound and Z80 clock in Violence Fight.
- 0.72u2: Acho A. Tang fixed a bug in the C 68000 core with the SBCD Opcode. States of the sign(N) and overflow(V) flags after SBCD, ABCD and NBCD operations are "undefined" according to Motorola. The C core randomizes the V flag and sets the N flag like signed operations. Viofight expects determinant results of the two flags from SBCD or it gets stuck in a math loop. The V flag now returns zero and the N flag mirrors carry exactly like what the ASM core does.
- 0.53: Changed YM2203 clock speed to 3MHz.
- 0.37b5: Jarek Burczynski added Violence Fight (World) (Taito 1989).
- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver.
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
Romset: 3009 kb / 12 files / 1.15 zip