SD Fighters (Korea)
A Korean fighting game featuring 8 Super Deformed characters.
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Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 15 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
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SD Fighters (Korea) et M.A.M.E.
0.113u3 [David Haywood, Brian Troha]
WIP:
- 0.113u4: Changed description to 'SD Fighters (Korea)'. Added dipswitches 'Difficulty', 'Coinage', 'Demo Sounds', 'Free Play', 'Rounds to Win' and 'Time'.
- 0.113u3: David Haywood and Brian Troha added SD Fighter (Korea) (SemiCom 1996).
- 21st March 2007: David Haywood - Another SemiCom game... The PCB for this wasn't working, but thankfully the MCU and ROMs were in good shape. I don't know if the space under the playfield is just bad design, or if the tilemap scrolling is wrong.. It's ugly, but it might be intentional, I'll have to investigate further.
LEVELS: 9
Other Emulators:
* FB Alpha
Romset: 7489 kb / 17 files / 1.92 zip
WIP:
- 0.113u4: Changed description to 'SD Fighters (Korea)'. Added dipswitches 'Difficulty', 'Coinage', 'Demo Sounds', 'Free Play', 'Rounds to Win' and 'Time'.
- 0.113u3: David Haywood and Brian Troha added SD Fighter (Korea) (SemiCom 1996).
- 21st March 2007: David Haywood - Another SemiCom game... The PCB for this wasn't working, but thankfully the MCU and ROMs were in good shape. I don't know if the space under the playfield is just bad design, or if the tilemap scrolling is wrong.. It's ugly, but it might be intentional, I'll have to investigate further.
LEVELS: 9
Other Emulators:
* FB Alpha
Romset: 7489 kb / 17 files / 1.92 zip