Total Carnage (prototype, rev 1.0 01/25/92)

Arcade 1992 Midway Shooter Walking
A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash TV", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world.

1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play.

As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV".
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Total Carnage (prototype, rev 1.0 01/25/92)

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Technical

CPU
  • maincpu TMS34010 (@ 48 Mhz)
  • adpcm:cpu M6809E (@ 8 Mhz)
Chipset
  • Williams ADPCM Sound Board
  • YM2151 (@ 3 Mhz)
  • DAC
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 253
  • Frequency 54.81517 Hz
Controlers
  • Number of players 2
  • Number of buttons 0
  • Kind of controler doublejoy (8 ways)

Total Carnage (prototype, rev 1.0 01/25/92) Screenshots

Total Carnage (prototype, rev 1.0 01/25/92) - Screen 1
Total Carnage (prototype, rev 1.0 01/25/92) - Screen 2
Total Carnage (prototype, rev 1.0 01/25/92) - Screen 3
Total Carnage (prototype, rev 1.0 01/25/92) - Screen 4
Total Carnage (prototype, rev 1.0 01/25/92) - Screen 5

Clones of Total Carnage (prototype, rev 1.0 01/25/92)

Tips on Total Carnage (prototype, rev 1.0 01/25/92)

* Password : enter the password on the 'red and white' warp at the beginning of the first mission.

Mission 1 :
'GOOB' - Gate (heading Checkpoint #1).
'ZULU' - Bunker (heading Checkpoint #2).
'ORCS' - Orcus (boss).

Mission 2 :
'ROAD' - Road one (heading Checkpoint #3).
'LIPS' - Airport gate (heading Checkpoint #4).
'LICK' - Airfield (heading Checkpoint #5).
'FIRE' - Hangar.
'FOOD' - Road two (heading Checkpoint #6).

Mission 3 :
'EATS' - Monster Cutscene.
'TOID' - Factory (heading Checkpoint #7).
'BOOF' - Reactor.
'MARK' - Reactor basement (heading Checkpoint #10).

Misc :
'SHOK' - Electric chair.
'DOME' - Akhboob escaped and lacking keys.
'WORM' - Caught Akhboob but lacking keys.
'AZAZ' - Warp to Pleasure Dome with 500 keys.

Total Carnage (prototype, rev 1.0 01/25/92) and M.A.M.E.

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]

Artwork available

WIP:
- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz.
- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
- 0.114u2: Aaron Giles fixed broken graphics after reset.
- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz and OKI6295 to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.
- 11th February 2007: Mr. Do - We have a instruction card for Total Carnage.
- 0.101u1: Fixed sound1 rom address ($8000).
- 0.77u2: Added dipswitches 'Coinage', 'Dipswitch Coinage', 'Keys for Pleasure Dome' and 8x 'Unknown'.
- 0.63: Aaron Giles fixed the raster effects in the high score screen in Total Carnage and he removed attribute caching in the core file I/O functions.
- 0.58: Changed TMS34010 CPU1 clock speed to 6.25MHz.
- 0.37b5: Fixed rom loading. Changed visible area to 400x256 and palettesize to 4096 colors.
- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.
- 0.35b2: Replaced the 3x DAC sound with 1x DAC.
- 0.34b8: Zsolt Vasvari added Total Carnage (prototype, rev 1.0 01/25/92). Changed parent description to 'Total Carnage (rev LA1 03/10/92)'.
- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added Total Carnage (Midway 1992).

PLAY INSTRUCTIONS:
- Blast through enemy forces to fing general Akhboob.
- Destroy unknown lifeforms.
- Rescue News reporters and other civilians.
- Meet Orcus! The mother of all Boss monsters.

LEVELS: 3

Romset: 4224 kb / 17 files / 1.81 zip
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