Field Combat
An early shoot'em up game.
Télécharger Field Combat
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 61.419019 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Field Combat
You might Like:
- Borderline
- Caliber 50
- Commando (Sega)
- Desert Breaker (World, FD1094 317-0196)
- Front Line
- Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
- Guerrilla War (US)
- Gulf Storm (set 1)
- Gundhara
- Heavy Barrel (US)
- Ikari III - The Rescue (World, 8-Way Joystick)
- Ikari Warriors (US JAMMA)
- Jackal (World)
- Mercs (World 900302)
- Mighty Guy
- Ninja Commando
- Rescue Raider (stand-alone)
- Shock Troopers (set 1)
- Shock Troopers - 2nd Squad
- Thunder Zone (World, Rev 1)
- Time Soldiers (US Rev 3)
- Total Carnage (rev LA1 03/10/92)
Field Combat and M.A.M.E.
0.74u2 [David Haywood]
0.62 [David Haywood]
NOTE:
- Press buttons 1+2 at the same time, to release 'army'.
WIP:
- 0.135u3: Fabio Priuli fixed segmentation fault after OK in Field Combat.
- 0.135u2: Fabio Priuli added driver data and save state support to Field Combat.
- 0.130u4: Added new gfx1 rom ($0).
- 0.123u4: Zsolt Vasvari updated Field Combat to use PORT_CHANGED. Combined memory maps where applicable.
- 0.123u1: Zsolt Vasvari removed color tables from Field Combat. Added RESNET color computations where appropriate. Changed palettesize to 768 colors.
- 0.113u2: Changed VSync to 61.419019 Hz.
- 28th July 2006: Guru - Field Combat (Jaleco 1985, maybe bootleg?) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
- 0.88: Tomasz Slanina fixed sprite issues and added backgrounds and terrain info (external roms) - Game now playable. Fixed gfx3, user1/2 and proms loading.
- 0.74u2: Added Field Combat (Jaleco 1985).
- 0.62: David Haywood added Field Combat (Testdriver). TODO: Fix colours, sprites, backgrounds and unknown reads/writes. See if it can be merged with Exerion, its currently made from bits of it.
- 12th October 2002: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable.
Romset: 153 kb / 14 files / 52.5 zip
0.62 [David Haywood]
NOTE:
- Press buttons 1+2 at the same time, to release 'army'.
WIP:
- 0.135u3: Fabio Priuli fixed segmentation fault after OK in Field Combat.
- 0.135u2: Fabio Priuli added driver data and save state support to Field Combat.
- 0.130u4: Added new gfx1 rom ($0).
- 0.123u4: Zsolt Vasvari updated Field Combat to use PORT_CHANGED. Combined memory maps where applicable.
- 0.123u1: Zsolt Vasvari removed color tables from Field Combat. Added RESNET color computations where appropriate. Changed palettesize to 768 colors.
- 0.113u2: Changed VSync to 61.419019 Hz.
- 28th July 2006: Guru - Field Combat (Jaleco 1985, maybe bootleg?) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
- 0.88: Tomasz Slanina fixed sprite issues and added backgrounds and terrain info (external roms) - Game now playable. Fixed gfx3, user1/2 and proms loading.
- 0.74u2: Added Field Combat (Jaleco 1985).
- 0.62: David Haywood added Field Combat (Testdriver). TODO: Fix colours, sprites, backgrounds and unknown reads/writes. See if it can be merged with Exerion, its currently made from bits of it.
- 12th October 2002: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable.
Romset: 153 kb / 14 files / 52.5 zip