Commando (Sega)

Arcade 1983 Sega Shooter Gallery
An early shoot'em up.
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Commando (Sega)

Partager Commando (Sega)

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Technical

CPU
  • maincpu Z80 (@ 3 Mhz)
  • tpsound Z80 (@ 1 Mhz)
Chipset
  • Time Pilot Audio
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • RC Filter
  • RC Filter
  • RC Filter
  • RC Filter
  • RC Filter
  • RC Filter
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (4 ways)

Commando (Sega) Screenshots

Commando (Sega) - Screen 1
Commando (Sega) - Screen 2
Commando (Sega) - Screen 3
Commando (Sega) - Screen 4
Commando (Sega) - Screen 5

Commando (Sega) and M.A.M.E.

0.31 [Brad Oliver]

WIP:
- 0.140u2: Added 'Time Pilot Audio' sound.
- 0.124: Fixed music stops when you kill a soldier. This happend only at the first time.
- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors.
- 0.93: Added 6x RC_Filter.
- 0.79u1: Changed palettesize to 96 colors.
- 0.63: Stephane Humbert fixed P1 buttons in Commando (Sega) are incorrect mapped.
- 0.60: Changed visible area to 224x256. Added 'Difficulty' and 3x 'Unused' dipswitches.
- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. Added 2nd button.
- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.
- 0.35: Added color proms ($0, 20, 120, 140, 160 - palette, lookup table). Changed 8-way Joystick to 4-way.
- 26th June 1999: Nicola added the correct color PROMs for Commando (Sega).
- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz.
- 0.33b3: Dani Portillo added high score saving to Commando (Sega).
- 0.31: Brad Oliver added Commando (Sega) (Sega 1983), preliminary. Nothing to do with the Capcom one.
- 10th July 1997: Dumped Commando (Sega).

Romset: 33 kb / 13 files / 18.5 zip
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