Lazer Command
You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against.
Technical
CPU
- maincpu S2650 (@ 0 Mhz)
Chipset
- DAC
Display
- Orientation Yoko
- Resolution 255 x 230
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Lazer Command
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- Armor Attack
- Blazer (Japan)
- Iron Fortress
- M-4
- M-79 Ambush
- Minefield
- NATO Defense
- No Man's Land
- Ozon I
- Panther
- Progress
- R2D Tank
- Sarge
- Sky Chuter
- Strategy X
- Super Stingray (Japan)
- Super Tank
- T.N.K III (US)
- Tank 8 (set 1)
- Tank Battalion
- Tank Busters
- Tank Force (US, 2 Player)
- Ultra Tank
- Vs. Battle City
Lazer Command and M.A.M.E.
0.33b6 [Juergen Buchmueller]
WIP:
- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz.
- 0.109u1: Fixed rom loading in Lazer Command (HIGH/LOW_NIBBLED).
- 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes.
- 0.37b3: Changed visible area to 256x230 and palettesize from 12 to 32771 colors.
- 10th March 2000: Malcolm Lear fixed Lazer Command palette.
- 0.36b9: Fixes to Lazer Command [Malcolm Lear]. Changed S2650 CPU1 clock speed to 224000 Hz and palettesize to 9 colors. Added dipswitches 'Marker Size' and 'Video Invert'.
- 11th November 1999: Malcolm Lear fixed some problems in Lazer Command.
- 0.35b6: Changed S2650 CPU clock speed to 312500 Hz.
- 0.33b6: Juergen Buchmueller added Lazer Command (Meadows Games 1976). Signetics 2650 emulator [Juergen Buchmueller].
- 4th June 1998: Dumped Lazer Command.
Romset: 7 kb / 7 files / 3.32 zip
WIP:
- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz.
- 0.109u1: Fixed rom loading in Lazer Command (HIGH/LOW_NIBBLED).
- 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes.
- 0.37b3: Changed visible area to 256x230 and palettesize from 12 to 32771 colors.
- 10th March 2000: Malcolm Lear fixed Lazer Command palette.
- 0.36b9: Fixes to Lazer Command [Malcolm Lear]. Changed S2650 CPU1 clock speed to 224000 Hz and palettesize to 9 colors. Added dipswitches 'Marker Size' and 'Video Invert'.
- 11th November 1999: Malcolm Lear fixed some problems in Lazer Command.
- 0.35b6: Changed S2650 CPU clock speed to 312500 Hz.
- 0.33b6: Juergen Buchmueller added Lazer Command (Meadows Games 1976). Signetics 2650 emulator [Juergen Buchmueller].
- 4th June 1998: Dumped Lazer Command.
Romset: 7 kb / 7 files / 3.32 zip