Thunder Zone (Japan)
In this shoot'em up game, four soldiers grab machine guns and other projectile weapons and shoot their way through the terrorist arsenal.
Télécharger Thunder Zone (Japan)
Contents of the ROM :
- mal-12.n1
- mal-13.n2
- mal-14.n3
- mal-15.n5
- mal-07.h15
- pal16r8a 1h
- pal16l8b.7c
- pal16l8b.7e
- pal16l8b.7l
- pal16l8b.8e
- pal16l8b.9d
- pal16l8b.10c
- gu04.f18
- gu05.h11
- gu06.h12
- maj-02.h14
- maj-01.c18
- maj-00.c17
- maj-04.r1
- maj-05.r2
- maj-06.r3
- maj-07.r5
- maj-08.s6
- maj-09.s8
- maj-10.s9
- maj-11.s11
- gt12.n1
- gt13.n2
- gt14.n3
- gt15.n5
- gs07.h15
- maj-03.h16
- mb7128y.10m
- mb7128y.16p
- mb7128y.16s
- mb7128y.17s
- pal16l8b.7d
- gu01.a15
- gu03.a17
- gu00.a14
- gu02.a16
- gu10.a12
- gu08.a9
- gu11.a14
- gu09.a11
Technical
CPU
- maincpu 68000 (@ 14 Mhz)
- sub 68000 (@ 14 Mhz)
- audiocpu HuC6280 (@ 4 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
- OKI6295 (@ 2 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 4
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Thunder Zone (Japan)
If you liked Thunder Zone (Japan)
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- Borderline
- Caliber 50
- Commando (Sega)
- Desert Breaker (World, FD1094 317-0196)
- Field Combat
- Front Line
- Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
- Guerrilla War (US)
- Gulf Storm (set 1)
- Gundhara
- Heavy Barrel (US)
- Ikari III - The Rescue (World, 8-Way Joystick)
- Ikari Warriors (US JAMMA)
- Jackal (World)
- Mercs (World 900302)
- Mighty Guy
- Ninja Commando
- Rescue Raider (stand-alone)
- Shock Troopers (set 1)
- Shock Troopers - 2nd Squad
- Time Soldiers (US Rev 3)
- Total Carnage (rev LA1 03/10/92)
Thunder Zone (Japan) and M.A.M.E.
0.146u5 [Stefan Lindberg]
0.61 [Bryan McPhail]
WIP:
- 0.147: Guru added clone Thunder Zone (World 4 Players). Verified OKI6295 clocks and pin 7. Changed parent description to 'Thunder Zone (World, Rev 1)'.
- 0.146u5: Stefan Lindberg added 'Thunder Zone (Rev 1, World)'. ShouTime added clone Thunder Zone (Japan). Added PCB locations to all the Thunder Zone / Desert Assault sets [Brian Troha, ShouTime]. Better documented the PCB stack and changed clocks to be derived by on board OSC [Brian Troha, Stefan Lindberg]. Changed clock speeds of the 2x OKI6295 to 1006875 Hz and 2013750 Hz. Added proms (Unknown - $1000, 1800). Renamed (thndzone) to (thndzonea).
- 0.144u7: Converted Thunder Zone/Desert Assault to use generic DECO sprite implementation [David Haywood].
- 0.136u4: Fabio Priuli converted Thunder Zone to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.133u1: Renamed (dassaul4) to (dassault4).
- 0.131u1: MooglyGuy merged memory maps in Thunder Zone.
- 0.126u4: Fabio Priuli added DIP locations to Thunder Zone.
- 11th June 2008: Guru - Thunder Zone (Data East 1991) 4p version arrived a few days ago, thanks to gplee.
- 0.106u12: MASH added pld ($400 - pal16l8b.7d) to Thunder Zone and clones.
- 0.93: Changed 2nd OKI6295 clock speed to 15541 Hz.
- 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault.
- 0.66: Bryan McPhail fixed graphics in stage 4 or 5 of clone Desert Assault.
- 17th February 2003: Bryan McPhail converted the Desert Assault driver to use the Deco16IC functions and fixed a few other graphics problems.
- 0.61: Bryan McPhail added Thunder Zone (World) (Data East 1991) and clones Desert Assault (US) and (US 4 Players).
- 25th May 2002: Stephane Humbert fixed the dipswitch settings in Desert Assault.
- 24th May 2002: Bryan McPhail sent in a driver for Desert Assault.
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 9541 kb / 31 files / 3.53 zip
0.61 [Bryan McPhail]
WIP:
- 0.147: Guru added clone Thunder Zone (World 4 Players). Verified OKI6295 clocks and pin 7. Changed parent description to 'Thunder Zone (World, Rev 1)'.
- 0.146u5: Stefan Lindberg added 'Thunder Zone (Rev 1, World)'. ShouTime added clone Thunder Zone (Japan). Added PCB locations to all the Thunder Zone / Desert Assault sets [Brian Troha, ShouTime]. Better documented the PCB stack and changed clocks to be derived by on board OSC [Brian Troha, Stefan Lindberg]. Changed clock speeds of the 2x OKI6295 to 1006875 Hz and 2013750 Hz. Added proms (Unknown - $1000, 1800). Renamed (thndzone) to (thndzonea).
- 0.144u7: Converted Thunder Zone/Desert Assault to use generic DECO sprite implementation [David Haywood].
- 0.136u4: Fabio Priuli converted Thunder Zone to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.133u1: Renamed (dassaul4) to (dassault4).
- 0.131u1: MooglyGuy merged memory maps in Thunder Zone.
- 0.126u4: Fabio Priuli added DIP locations to Thunder Zone.
- 11th June 2008: Guru - Thunder Zone (Data East 1991) 4p version arrived a few days ago, thanks to gplee.
- 0.106u12: MASH added pld ($400 - pal16l8b.7d) to Thunder Zone and clones.
- 0.93: Changed 2nd OKI6295 clock speed to 15541 Hz.
- 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault.
- 0.66: Bryan McPhail fixed graphics in stage 4 or 5 of clone Desert Assault.
- 17th February 2003: Bryan McPhail converted the Desert Assault driver to use the Deco16IC functions and fixed a few other graphics problems.
- 0.61: Bryan McPhail added Thunder Zone (World) (Data East 1991) and clones Desert Assault (US) and (US 4 Players).
- 25th May 2002: Stephane Humbert fixed the dipswitch settings in Desert Assault.
- 24th May 2002: Bryan McPhail sent in a driver for Desert Assault.
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 9541 kb / 31 files / 3.53 zip