Super Slams
Basketball game with four selectable teams. This game has a nice design and easy gameplay.
Télécharger Super Slams
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 16 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
If you liked Super Slams
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Super Slams and M.A.M.E.
0.61 [David Haywood]
WIP:
- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood].
- 0.135u4: Angelo Salese fixed sprite-tilemap priorities in Super Slams. Angelo Salese and Guru added flickering effect in Super Slams title screen. Fabio Priuli added driver data struct and save states to Super Slams. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Super Slams to use the new code.
- 0.131: Aaron Giles merged memory maps in Super Slams.
- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men, Super Slam and Super Slams drivers.
- 0.61: David Haywood added Super Slams (Banpresto / Toei Animation 1995). TODO: Improve zooming of sprites. Sprite offset control? Priorities (see hi-score table during attract mode). Ground rowscroll (related to the KONAMI KS10011-PF 053936 PSAC2 9522 Z02?). Unknown reads/writes.
- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved.
- 21st May 2002: Nicola Salmoria fixed the rotation and zoom in the Super Slams driver.
- 20th May 2002: David Haywood improved the sprite zooming in Super Slams.
- 19th May 2002: David Haywood sent in a very preliminary driver for Super Slams, which is playable and has sound, but graphics aren't yet entirely correctly emulated.
LEVELS: 6
Romset: 18560 kb / 12 files / 5.40 zip
WIP:
- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood].
- 0.135u4: Angelo Salese fixed sprite-tilemap priorities in Super Slams. Angelo Salese and Guru added flickering effect in Super Slams title screen. Fabio Priuli added driver data struct and save states to Super Slams. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Super Slams to use the new code.
- 0.131: Aaron Giles merged memory maps in Super Slams.
- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men, Super Slam and Super Slams drivers.
- 0.61: David Haywood added Super Slams (Banpresto / Toei Animation 1995). TODO: Improve zooming of sprites. Sprite offset control? Priorities (see hi-score table during attract mode). Ground rowscroll (related to the KONAMI KS10011-PF 053936 PSAC2 9522 Z02?). Unknown reads/writes.
- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved.
- 21st May 2002: Nicola Salmoria fixed the rotation and zoom in the Super Slams driver.
- 20th May 2002: David Haywood improved the sprite zooming in Super Slams.
- 19th May 2002: David Haywood sent in a very preliminary driver for Super Slams, which is playable and has sound, but graphics aren't yet entirely correctly emulated.
LEVELS: 6
Romset: 18560 kb / 12 files / 5.40 zip