Punk Shot (US 4 Players)
Street basketball game two on two with punks and punchs!
Télécharger Punk Shot (US 4 Players)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K053260 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 4
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Punk Shot (US 4 Players)
If you liked Punk Shot (US 4 Players)
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Punk Shot (US 4 Players) and M.A.M.E.
0.35b11 [Nicola Salmoria]
0.33b1 [Nicola Salmoria]
WIP:
- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Punk Shot.
- 0.133u1: Renamed (punksht2) to (punkshot2) and (punkshtj) to (punkshotj).
- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Punk Shot (Konami).
- 0.59: Added 1MB gfx2 roms.
- 0.37b14: Added clone Punk Shot (Japan 2 Players). Changed parent description to 'Punk Shot (US 4 Players)' and clone to '(US 2 Players)'.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b2: Ernesto Corvi added Konami 053260 sound chip emulation to Punk Shot. Changed visible area to 288x224.
- 0.35b11: Nicola Salmoria added Punk Shot (4 Players). Changed 'Punk Shot' to clone '(2 Players)'. Renamed (punkshot) to (punksht2).
- 0.34RC2: David W. added high score saving to Punk Shot.
- 0.34b5: Nicola Salmoria added partial sound to Punk Shot.
- 0.33b7: Punk Shot use the dynamic palette system [Aaron Giles].
- 0.33b1: Nicola Salmoria added Punk Shot (Konami 1990).
- 26th April 1998: Dumped Punk Shot (US 2 Players).
Other Emulators:
* FB Alpha
Romset: 3360 kb / 8 files / 1.09 zip
0.33b1 [Nicola Salmoria]
WIP:
- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Punk Shot.
- 0.133u1: Renamed (punksht2) to (punkshot2) and (punkshtj) to (punkshotj).
- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Punk Shot (Konami).
- 0.59: Added 1MB gfx2 roms.
- 0.37b14: Added clone Punk Shot (Japan 2 Players). Changed parent description to 'Punk Shot (US 4 Players)' and clone to '(US 2 Players)'.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b2: Ernesto Corvi added Konami 053260 sound chip emulation to Punk Shot. Changed visible area to 288x224.
- 0.35b11: Nicola Salmoria added Punk Shot (4 Players). Changed 'Punk Shot' to clone '(2 Players)'. Renamed (punkshot) to (punksht2).
- 0.34RC2: David W. added high score saving to Punk Shot.
- 0.34b5: Nicola Salmoria added partial sound to Punk Shot.
- 0.33b7: Punk Shot use the dynamic palette system [Aaron Giles].
- 0.33b1: Nicola Salmoria added Punk Shot (Konami 1990).
- 26th April 1998: Dumped Punk Shot (US 2 Players).
Other Emulators:
* FB Alpha
Romset: 3360 kb / 8 files / 1.09 zip