Space Ship
Space Wars is a battle between 2 opposing space ships in a hostile spacefield.
Télécharger Space Ship
Contents of the ROM :
Technical
CPU
- maincpu CCPU (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 0 x 0
- Frequency 38 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (2 ways)
Clones of Space Ship
If you liked Space Ship
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Scoring for Space Ship
Once a ship is destroyed : 1 point
Tips on Space Ship
* Temporary invincibility : Either ship will become invincible after being hit as long as their pieces are still floating in space. This can be used as an advantage by skimming the edge of the middle star in the middle to knock off a piece of the ship. Then, fly into your opponent while invincible.
Space Ship and M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Artwork available
Samples required
WIP:
- 0.138u4: f4brice added clone Space Ship.
- 3rd April 2010: f4brice - As far as I know, I'm the only known owner of a SEGA Space Ship cabinet. Game & PCB are (with no doubt possible) original SEGA's. offer to the MAME community to finish my dumping task (I dumped only 20% of the PROMs, needed for my repair) and to add this "new" game to MAME.
- 0.111u1: Robert fixed gfx and random resets.
- 0.106u10: Aaron Giles updated Space Wars to support the new artwork system.
- 23rd May 2002: Zsolt Vasvari fixed the button artwork in Space War.
- 0.37b2: Added 'Unknown' dipswitch.
- 0.36b5: Artwork in Space Wars [Nathan Sturm]. The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png [Mathis Rosenhauer].
- 14th September 1999: Mathis Rosenhauer added a new overlay to Space Wars.
- 0.35: Added samples (explode1/2, fire1/2, idle, pop and thrust1/2.wav).
- 0.35RC2: Mathis Rosenhauer fixed reset bug in Space Wars.
- 0.35b6: Added Space Wars (Cinematronics 1978) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
LEVELS: 1 (endless)
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 4.61 zip
Artwork available
Samples required
WIP:
- 0.138u4: f4brice added clone Space Ship.
- 3rd April 2010: f4brice - As far as I know, I'm the only known owner of a SEGA Space Ship cabinet. Game & PCB are (with no doubt possible) original SEGA's. offer to the MAME community to finish my dumping task (I dumped only 20% of the PROMs, needed for my repair) and to add this "new" game to MAME.
- 0.111u1: Robert fixed gfx and random resets.
- 0.106u10: Aaron Giles updated Space Wars to support the new artwork system.
- 23rd May 2002: Zsolt Vasvari fixed the button artwork in Space War.
- 0.37b2: Added 'Unknown' dipswitch.
- 0.36b5: Artwork in Space Wars [Nathan Sturm]. The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png [Mathis Rosenhauer].
- 14th September 1999: Mathis Rosenhauer added a new overlay to Space Wars.
- 0.35: Added samples (explode1/2, fire1/2, idle, pop and thrust1/2.wav).
- 0.35RC2: Mathis Rosenhauer fixed reset bug in Space Wars.
- 0.35b6: Added Space Wars (Cinematronics 1978) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
LEVELS: 1 (endless)
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 4.61 zip