Zektor (revision B)
Zektor is a one or two player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat 3 attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).
After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).
After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.
Télécharger Zektor (revision B)
Contents of the ROM :
- s-c.xyt-u39
- pr-82.cpu-u15
- 1607.speech-u7
- 6331.speech-u30
- 1611.cpu-u25
- 1586.prom-u1
- 1587.prom-u2
- 1588.prom-u3
- 1589.prom-u4
- 1590.prom-u5
- 1591.prom-u6
- 1592.prom-u7
- 1593.prom-u8
- 1594.prom-u9
- 1595.prom-u10
- 1596.prom-u11
- 1597.prom-u12
- 1598.prom-u13
- 1599.prom-u14
- 1600.prom-u15
- 1601.prom-u16
- 1602.prom-u17
- 1603.prom-u18
- 1604.prom-u19
- 1605.prom-u20
- 1606.prom-u21
- 1608.speech-u6
- 1609.speech-u5
- 1610.speech-u4
Technical
CPU
- maincpu Z80 (@ 4 Mhz)
- audiocpu I8035 (@ 3 Mhz)
Chipset
- AY-3-8910A (@ 2 Mhz)
- Sega Speech Sound Board
- SP0250 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 0 x 0
- Frequency 40 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler dial
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Scoring for Zektor (revision B)
Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed :
Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.
Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1600 points.
Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1200 points.
Sub-round 3 : 2400 points.
Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1600 points.
Sub-round 3 : 3200 points.
Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.
Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1600 points.
Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1200 points.
Sub-round 3 : 2400 points.
Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1600 points.
Sub-round 3 : 3200 points.
Tips on Zektor (revision B)
A Tip : when fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.
Zektor (revision B) and M.A.M.E.
0.30 [Brad Oliver]
0.27 [Al Kossow, Brad Oliver]
Artwork available
Samples required
Bugs:
- Cocktail mode doesn't work properly. Player 2 can fly over the score display. Frotz (ID 00253)
- There are no separate controls for player 2. Karasu (ID 00107)
WIP:
- 28th May 2012: Mr. Do - Thanks to jibmums for pointing out that our Zektor bezel was missing some stars. Nightvoice also took care of this one.
- 0.142u1: Added 'Sega Speech Sound Board'.
- 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Zektor, which was scanned by TrevEB.
- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.
- 0.107u3: Changed region cpu2 to sound1. Fixed rom names.
- 0.104u6: Aaron Giles connected AY-8912 to Zektor for missing sound effects. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).
- 0.85u3: Removed 3rd coin slot.
- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (zk01 - zk13.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.
- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).
- 0.37b15: Changed description to 'Zektor (revision B)'.
- 0.35b11: Support for additional sounds for Zektor [Jim Hernandez]. Added samples (elim1 - elim11.wav).
- 0.30: Brad Oliver added Zektor. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.
- 0.27: Added Zektor (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, CTRL = Fire and ALT = Thrust. Known issues: Starts with 99 lives.
Other Emulators:
* AAE
Romset: 60 kb / 29 files / 42.9 zip
0.27 [Al Kossow, Brad Oliver]
Artwork available
Samples required
Bugs:
- Cocktail mode doesn't work properly. Player 2 can fly over the score display. Frotz (ID 00253)
- There are no separate controls for player 2. Karasu (ID 00107)
WIP:
- 28th May 2012: Mr. Do - Thanks to jibmums for pointing out that our Zektor bezel was missing some stars. Nightvoice also took care of this one.
- 0.142u1: Added 'Sega Speech Sound Board'.
- 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Zektor, which was scanned by TrevEB.
- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.
- 0.107u3: Changed region cpu2 to sound1. Fixed rom names.
- 0.104u6: Aaron Giles connected AY-8912 to Zektor for missing sound effects. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).
- 0.85u3: Removed 3rd coin slot.
- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (zk01 - zk13.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.
- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).
- 0.37b15: Changed description to 'Zektor (revision B)'.
- 0.35b11: Support for additional sounds for Zektor [Jim Hernandez]. Added samples (elim1 - elim11.wav).
- 0.30: Brad Oliver added Zektor. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.
- 0.27: Added Zektor (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, CTRL = Fire and ALT = Thrust. Known issues: Starts with 99 lives.
Other Emulators:
* AAE
Romset: 60 kb / 29 files / 42.9 zip