Sonic Boom (FD1094 317-0053)
A vertically scrolling shooter from Sega.
Télécharger Sonic Boom (FD1094 317-0053)
Contents of the ROM :
Technical
CPU
- maincpu FD1094 (@ 10 Mhz)
- soundcpu Z80 (@ 5 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- uPD7759 (@ 0 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60.054389 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
If you liked Sonic Boom (FD1094 317-0053)
You might Like:
- 1942 (PlayChoice-10)
- 1943 Kai: Midway Kaisen (Japan)
- 1943: The Battle of Midway (Euro)
- 1944: The Loop Master (USA 000620)
- 19XX: The War Against Destiny (USA 951207)
- Arbalester
- Blue Hawk
- Bombs Away
- Double Wings
- Fighter & Attacker (US)
- Fighting Hawk (World)
- Fire Hawk
- Fire Shark (Mega-Tech)
- Flying Shark (World)
- Gulf War II
- Lightning Fighters (World)
- MX5000
- Meta Fox
- Phantom II
- SOS
- Scramble Spirits (World, Floppy Based)
- Sky Adventure (World)
- Sky Smasher
- Sky Soldiers (US)
- Spectrum 2000 (Euro)
- Strikers 1945 (World)
- Strikers 1945 II
- Strikers 1945 Plus
- Task Force Harrier
- The Last Day (set 1)
- Twin Hawk (World)
- Vapor Trail - Hyper Offence Formation (World revision 1)
- Wyvern Wings (set 1)
- XX Mission
- Zoar
Sonic Boom (FD1094 317-0053) and M.A.M.E.
0.88 [Charles MacDonald, Nicola Salmoria]
TODO:
* Wanted: 317-0051/0052 FD1094 CPUs
WIP:
- 0.129u5: Aaron Giles fixed Sonic Boom extensively writes to the debug console.
- 0.88u6: Changed description to 'Sonic Boom (FD1094 317-0053)'. Fixed gfx2 rom loading. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.
- 0.88u3: Added new 317-0053.key.
- 0.88u2: Added FD1094 317-0053.key to Sonic Boom.
- 0.88: Charles MacDonald and Nicola Salmoria added Sonic Boom (Sega 1987).
- 6th October 2004: Charles MacDonald - Here's Sonic Boom (System 16B, 317-0053) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Sonic Boom CPU and ROM board. A unique aspect of this game is that it only has one decryption state used in-game, apart from the vector fetch state. No compare instructions are issued, and the interrupt state is identical to the reset state. All of the exception handling code used for debugging is present in unencrypted 68000 code, though it's certainly for the development hardware as it writes to ROM often. So there is no way to get the FD1094 to execute unencrypted code, despite what this game seems to say.
LEVELS: 6 (endless)
Other Emulators:
* FB Alpha
Romset: 1064 kb / 19 files / 475.1 zip
TODO:
* Wanted: 317-0051/0052 FD1094 CPUs
WIP:
- 0.129u5: Aaron Giles fixed Sonic Boom extensively writes to the debug console.
- 0.88u6: Changed description to 'Sonic Boom (FD1094 317-0053)'. Fixed gfx2 rom loading. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.
- 0.88u3: Added new 317-0053.key.
- 0.88u2: Added FD1094 317-0053.key to Sonic Boom.
- 0.88: Charles MacDonald and Nicola Salmoria added Sonic Boom (Sega 1987).
- 6th October 2004: Charles MacDonald - Here's Sonic Boom (System 16B, 317-0053) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Sonic Boom CPU and ROM board. A unique aspect of this game is that it only has one decryption state used in-game, apart from the vector fetch state. No compare instructions are issued, and the interrupt state is identical to the reset state. All of the exception handling code used for debugging is present in unencrypted 68000 code, though it's certainly for the development hardware as it writes to ROM often. So there is no way to get the FD1094 to execute unencrypted code, despite what this game seems to say.
LEVELS: 6 (endless)
Other Emulators:
* FB Alpha
Romset: 1064 kb / 19 files / 475.1 zip