The Last Day (set 1)
A vertically scrolling shoot-em-up.
Télécharger The Last Day (set 1)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 8 Mhz)
- audiocpu Z80 (@ 8 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM2203 (@ 4 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of The Last Day (set 1)
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The Last Day (set 1) and M.A.M.E.
0.37b6 [Nicola Salmoria]
Bugs:
- If you add a service credit, the number of credits appears in the bottom of the screen in service mode. It doesn't do that when hitting Coin 1 or Coin 2. Steps To Reproduce: Go into service mode. Press Service 1. Luigi30 (ID 01808)
- In test mode when you press key 5 it activates coinb and when you press key 6 it activates coina (it supposed to be around the other way). cpukett (ID 00012)
WIP:
- 0.141u3: Tomasz Slanina fixed sound issues in The Last Day. Changed Z80 CPU2 clock speed to 8MHz.
- 0.136u3: MASH fixed audio regression in The Last Day.
- 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo).
- 0.96u1: Added 'Coin Type' dipswitch.
- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day.
- 0.37b6: Nicola Salmoria added The Last Day (set 1) (Dooyong 1990) and clone (set 2). Known issues: Sprite/fg priority is not understood (tanks, boats should pass below bridges). When you insert a coin, the demo sprites continue to move in the background. Maybe the whole background and sprites are supposed to be disabled. The differences between the two sets are only in the sound program and graphics. The main program is the same.
- 13th August 2000: Nicola Salmoria sent in a driver for The Last Day.
LEVELS: 6
Romset: 1536 kb / 16 files / 404.4 zip
Bugs:
- If you add a service credit, the number of credits appears in the bottom of the screen in service mode. It doesn't do that when hitting Coin 1 or Coin 2. Steps To Reproduce: Go into service mode. Press Service 1. Luigi30 (ID 01808)
- In test mode when you press key 5 it activates coinb and when you press key 6 it activates coina (it supposed to be around the other way). cpukett (ID 00012)
WIP:
- 0.141u3: Tomasz Slanina fixed sound issues in The Last Day. Changed Z80 CPU2 clock speed to 8MHz.
- 0.136u3: MASH fixed audio regression in The Last Day.
- 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo).
- 0.96u1: Added 'Coin Type' dipswitch.
- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day.
- 0.37b6: Nicola Salmoria added The Last Day (set 1) (Dooyong 1990) and clone (set 2). Known issues: Sprite/fg priority is not understood (tanks, boats should pass below bridges). When you insert a coin, the demo sprites continue to move in the background. Maybe the whole background and sprites are supposed to be disabled. The differences between the two sets are only in the sound program and graphics. The main program is the same.
- 13th August 2000: Nicola Salmoria sent in a driver for The Last Day.
LEVELS: 6
Romset: 1536 kb / 16 files / 404.4 zip