Vapor Trail - Hyper Offence Formation (World revision 1)

Arcade 1989 Data East Corporation Shooter Flying Vertical
Export release. For more information about the game itself, see the original Japanese release entry; "Kuhga - Operation Code Vapor Trail".
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Vapor Trail - Hyper Offence Formation (World revision 1)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu HuC6280 (@ 8 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 58 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Vapor Trail - Hyper Offence Formation (World revision 1) Screenshots

Vapor Trail - Hyper Offence Formation (World revision 1) - Screen 1
Vapor Trail - Hyper Offence Formation (World revision 1) - Screen 2
Vapor Trail - Hyper Offence Formation (World revision 1) - Screen 3
Vapor Trail - Hyper Offence Formation (World revision 1) - Screen 4
Vapor Trail - Hyper Offence Formation (World revision 1) - Screen 5

Clones of Vapor Trail - Hyper Offence Formation (World revision 1)

Vapor Trail - Hyper Offence Formation (World revision 1) and M.A.M.E.

0.37b2 [?]
0.36b1 [Bryan McPhail]

Bugs:
- Sprites incorrectly "sliced" when Flip Screen ON. Tafoid (ID 04987).
- vaportra, vaportru, kuhga: Data East Vapor Trail Sound Driver messed up during game play, tempo all wrong when firing. vidpro1 (ID 02108)

WIP:
- 0.142: David Haywood converted Vapor Trail to use the common DECO sprite functions. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.
- 0.137u2: f205v and Tirino73 added clone Vapor Trail - Hyper Offence Formation (World revision 3?).
- 23rd March 2010: f205v and Tirino73 dumped Vapor Trail - Hyper Offence Formation (World revision 3).
- 0.136u4: Fabio Priuli converted Vapor Trail to use device versions of the deco16 video chips and added driver data class and save states.
- 0.133u1: Renamed (vaportru) to (vaportrau).
- 0.119u2: Wilbert Pol fixed Vapor Trail to use an ASSERT/CLEAR mechanism instead of PULSE_LINE for interrupt signally.
- 0.106u13: MASH added plds ($0, 200, 400, 600, 800 - pal16l8a.6l, pal16l8b.13g, pal16l8b.13h, pal16l8b.14g and pal16l8b.14h) to Vapor Trail and clone (US).
- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Swapped gfx2 roms.
- 0.102u5: Highwayman added prom ($0 - 512 bytes).
- 0.96u3: Bryan McPhail attempted to fix Vapor Trail dropped sound commands. Changed HuC6280 CPU2 clock speed to 8055000 Hz.
- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz.
- 0.84u5: UNZU fixed YM2151/YM3012 balance.
- 0.62: Added 'Bonus Life' dipswitch.
- 20th August 2002: Stephane Humbert fixed the dipswitches in Vapor Trail.
- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz.
- 0.37b2: Added Vapor Trail - Hyper Offence Formation (World revision 1). Renamed (vaportra) to (vaportru).
- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz.
- 0.36b5: Changed YM-2151 clock speed to 3.7MHz.
- 0.36b2: Changed description of clone to 'Kuhga - Operation Code 'Vapor Trail' (Japan revision 3)'.
- 23rd July 1999: Jim Hernandez fixed Vapor Trail sound with the new OKI6295 interface.
- 0.36b1: Bryan McPhail added 'Vapor Trail - Hyper Offence Formation (US)' (Data East 1989) and clone 'Kuhga - Operation Code \"Vapor Trail\" (Japan revision 3)'.
- 22nd June 1999: Jim Hernandez partially fixed the sound in Vapor Trail.
- 17th June 1999: Bryan McPhail added Kuhga to the Vapor Trail driver.
- 16th June 1999: Bryan McPhail submitted Vapor Trail driver and Marco Cassili went on to fix the dipswitches of Vapor Trail.

LEVELS: 6 (must be finished twice)

Other Emulators:
* FB Alpha

Romset: 3394 kb / 18 files / 1.07 zip
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