Silk Worm (Japan)
A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.
Télécharger Silk Worm (Japan)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM3812 (@ 4 Mhz)
- MSM5205 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of Silk Worm (Japan)
If you liked Silk Worm (Japan)
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- Airwolf
- Ajax
- Ashura Blaster (World)
- Battle Chopper
- Choplifter (8751 315-5151)
- Chopper I (US set 1)
- Cobra-Command (World revision 5)
- Combat Hawk
- Gyrodine
- Liberation
- Rescue
- S.S. Mission
- Sky Army
- Super Cobra
- Thunder Strike (set 1)
- Tiger Heli (US)
- Twin Cobra (World)
- Twin Cobra II (Ver 2.1O 1995/11/30)
- Twin Eagle II - The Rescue Mission
- Viper
- Vs. Raid on Bungeling Bay (RD4-2 B)
Tips on Silk Worm (Japan)
* Double Bonus : When the big flying ship comes (the one in 4 pieces) that gives you one bonus for each player, fire repeatedly on the second piece before it is in place. If it is destroyed before it is in place, you will be given two bonuses per player instead of one.
* At the end of level 5 : When you arrive to the final enemy, around the hand pointing up of the statue there are two hidden icons. You can fire up with the jeep (or diagonal with the chopper), and you will see that your shots gets stopped by something invisible. If you keep firing, finally two new icons will appear (of course you don't have to kill the final enemy). Take this icon, and you will have a bonus. The bonus depends on your rank. If you have the Eagle rank you will earn 500,000 bonus points. If you don't have it, then you will earn 100,000 bonus points and the Eagle rank.
* At the end of level 5 : When you arrive to the final enemy, around the hand pointing up of the statue there are two hidden icons. You can fire up with the jeep (or diagonal with the chopper), and you will see that your shots gets stopped by something invisible. If you keep firing, finally two new icons will appear (of course you don't have to kill the final enemy). Take this icon, and you will have a bonus. The bonus depends on your rank. If you have the Eagle rank you will earn 500,000 bonus points. If you don't have it, then you will earn 100,000 bonus points and the Eagle rank.
Silk Worm (Japan) and M.A.M.E.
0.29 [Nicola Salmoria]
TEST MODE:
- On startup, press the 2P start button to enter test mode.
WIP:
- 0.143u4: Brian Troha added proper region to Silk Worm sets and DIP locations. Changed description to 'Silk Worm (World)' and clone '(set 2)' to 'Silk Worm (Japan)'. Renamed (silkworm2) to (silkwormj).
- 0.133u1: Renamed (silkwrm2) to (silkworm2).
- 0.124u1: Changed MSM5205 sound clock speed to 400000 Hz.
- 0.67: Changed parent and clone descriptions to 'Silk Worm'.
- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 6MHz.
- 0.35RC2: Changed YM-3812 clock speed to 4MHz.
- 0.34RC2: Changed YM-3812 clock speed to 3.6MHz.
- 0.34b4: Nicola Salmoria added clone Silkworm (set 2). This alternate version use a custom sound CPU. It also has the two coin inputs swapped. Changed parent description to 'Silkworm (set 1)'.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
- 0.33b3: Dani Portillo added high score saving to Silkworm.
- 0.31: Nicola Salmoria added sound to Silk Worm (Sound Blaster needed).
- 0.29: Nicola Salmoria added Silkworm (Tecmo 1988). Known issues: The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
- 6th August 1997: Dumped Silk Worm (set 1).
LEVELS: 16 (16th stage is endless)
Other Emulators:
* FB Alpha
* Raine
Romset: 992 kb / 17 files / 308.6 zip
TEST MODE:
- On startup, press the 2P start button to enter test mode.
WIP:
- 0.143u4: Brian Troha added proper region to Silk Worm sets and DIP locations. Changed description to 'Silk Worm (World)' and clone '(set 2)' to 'Silk Worm (Japan)'. Renamed (silkworm2) to (silkwormj).
- 0.133u1: Renamed (silkwrm2) to (silkworm2).
- 0.124u1: Changed MSM5205 sound clock speed to 400000 Hz.
- 0.67: Changed parent and clone descriptions to 'Silk Worm'.
- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 6MHz.
- 0.35RC2: Changed YM-3812 clock speed to 4MHz.
- 0.34RC2: Changed YM-3812 clock speed to 3.6MHz.
- 0.34b4: Nicola Salmoria added clone Silkworm (set 2). This alternate version use a custom sound CPU. It also has the two coin inputs swapped. Changed parent description to 'Silkworm (set 1)'.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
- 0.33b3: Dani Portillo added high score saving to Silkworm.
- 0.31: Nicola Salmoria added sound to Silk Worm (Sound Blaster needed).
- 0.29: Nicola Salmoria added Silkworm (Tecmo 1988). Known issues: The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
- 6th August 1997: Dumped Silk Worm (set 1).
LEVELS: 16 (16th stage is endless)
Other Emulators:
* FB Alpha
* Raine
Romset: 992 kb / 17 files / 308.6 zip