BioFreaks (prototype)
A futuristic fighting game.
Technical
CPU
- maincpu R5000 (little) (@ 150 Mhz)
- dcs2 ADSP-2115 (@ 16 Mhz)
Chipset
- DMA-driven DAC
- DMA-driven DAC
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 57 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler joy (8 ways)
If you liked BioFreaks (prototype)
You might Like:
- Beastorizer (USA)
- Bloody Roar 2 (World)
- Daraku Tenshi - The Fallen Angels
- Fighting Vipers (Revision D)
- Fighting Vipers 2 (Revision A)
- Holosseum (US)
- Killer Instinct (SNES bootleg)
- Killer Instinct 2 (v1.4)
- Last Bronx (Export, Revision A)
- Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)
- Pit Fighter (rev 9)
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- Spikeout (Revision C)
- Spikeout Final Edition
- Spikers Battle (GDS-0005)
- Tattoo Assassins (US prototype)
- Toy Fighter
- War Gods (HD 10/09/1996 - Dual Resolution)
BioFreaks (prototype) and M.A.M.E.
0.77u2 [Aaron Giles]
HardDisk required
NOTE:
- Biofreaks was actually released as a console game at some point, but this is the original arcade version running on Seattle hardware. It's pretty much unfinished - there's no attract mode, and definitely some bugs in the camera movement, but most of the characters seem playable. Sadly, it's a pretty weak fighter, even in comparison to weak fighters like War Gods. Aaron Giles
WIP:
- 0.81u5: Aaron Giles mapped more inputs and dipswitches for Biofreaks. Added dipswitches 'Boot ROM Test' and 'Hilink download??'.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.78: Aaron Giles added missing HD image - Game now playable. Added 16x 'Unknown' dipswitches.
- 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed and increased default visible area (512x400) to handle Biofreaks. Tweaked the Midway PIC handling so that Biofreaks can read its serial number. Changed ADSP2115 CPU2 clock speed to 16MHz.
- 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working).
- 0.77u2: Aaron Giles added BioFreaks (prototype) (Midway 1997). Missing harddisk image.
LEVELS: 8
Romset: 544 kb / 2 files / 79.2 zip
Harddisk: 7.48 GB (CYLS: 977, HEADS: 255, SECS: 63 - Compressed: 90.0)
HardDisk required
NOTE:
- Biofreaks was actually released as a console game at some point, but this is the original arcade version running on Seattle hardware. It's pretty much unfinished - there's no attract mode, and definitely some bugs in the camera movement, but most of the characters seem playable. Sadly, it's a pretty weak fighter, even in comparison to weak fighters like War Gods. Aaron Giles
WIP:
- 0.81u5: Aaron Giles mapped more inputs and dipswitches for Biofreaks. Added dipswitches 'Boot ROM Test' and 'Hilink download??'.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.78: Aaron Giles added missing HD image - Game now playable. Added 16x 'Unknown' dipswitches.
- 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed and increased default visible area (512x400) to handle Biofreaks. Tweaked the Midway PIC handling so that Biofreaks can read its serial number. Changed ADSP2115 CPU2 clock speed to 16MHz.
- 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working).
- 0.77u2: Aaron Giles added BioFreaks (prototype) (Midway 1997). Missing harddisk image.
LEVELS: 8
Romset: 544 kb / 2 files / 79.2 zip
Harddisk: 7.48 GB (CYLS: 977, HEADS: 255, SECS: 63 - Compressed: 90.0)