Holosseum (US)

Arcade 1992 Sega Fighter Versus
The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms!
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Holosseum (US)

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Technical

CPU
  • maincpu V60 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • YM3438 (@ 8 Mhz)
  • RF5C68 (@ 12 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Holosseum (US) Screenshots

Holosseum (US) - Screen 1
Holosseum (US) - Screen 2
Holosseum (US) - Screen 3
Holosseum (US) - Screen 4
Holosseum (US) - Screen 5

Holosseum (US) and M.A.M.E.

0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

WIP:
- 0.140u2: Fixed rom names.
- 0.91: Changed description to 'Holosseum (US)'.
- 0.63: David Haywood added Holosseum (Sega 1992).
- 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable.

LEVELS: 4 (+10 extra fights)

Romset: 11904 kb / 16 files / 4.64 zip
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