Fighting Vipers (Revision D)

Arcade 1995 Sega Fighter Versus
A 3-D fighting game.
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Fighting Vipers (Revision D)

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Technical

CPU
  • maincpu i960KB (@ 25 Mhz)
  • audiocpu 68000 (@ 12 Mhz)
  • dsp ADSP21062 (@ 40 Mhz)
Chipset
  • SCSP
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Fighting Vipers (Revision D) Screenshots

Fighting Vipers (Revision D) - Screen 1
Fighting Vipers (Revision D) - Screen 2
Fighting Vipers (Revision D) - Screen 3
Fighting Vipers (Revision D) - Screen 4
Fighting Vipers (Revision D) - Screen 5

Tips on Fighting Vipers (Revision D)

* Secret Surprise : Play the game as Candy (a.k.a. Honey) in two player mode until the 'win' counter above your energy bar reads 100 or more. Once candy has 100 wins or more, have your opponent knock off candy's lower body armor; instead of just losing her leg armor her skirt will disappear too. Note : If both players are playing candy then they can both lose their skirts in this fashion.

* Play As B. Mahler : This trick will only work on fighting vipers that have 15,000 matches played on them; the only way to determine if your machine meets these requirements is to access the bookkeeping menu screen during test mode. At the character select screen, wait for the clock to count down to the 9-second mark, then quickly press and hold the Start button and Up on the joystick. While continuing to hold Start and Up, nudge the joystick to the upper Left or upper Right to move the cursor to the opposite side of the screen, one character at a time (on the player 1 side, start with grace and move to the right; if you are player 2 start with Rickey and move left). Remember to always hold the Start button and keep the joystick Up between while moving the cursor. When you pass the last character on the opposite center, the cursor should go off the screen and the character portrait should be that of the boss B. Mahler.

Fighting Vipers (Revision D) and M.A.M.E.

0.87u1 [R. Belmont]

WIP:
- 0.127u1: Changed description to 'Fighting Vipers (Revision D)'.
- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5.
- 0.87u1: R. Belmont added Fighting Vipers (Sega 1995). R. Belmont fixed some errors in i960 interrupt handling. Solves corrupt graphics in Fighting Vipers and crashes.
- 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things.
- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Fighting Vipers.

Other Emulators:
* Model 2

Romset: 52224 kb / 29 files / 16.2 zip
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