Street Fighter II: The World Warrior (Japan 910214)

Arcade 1991 Capcom Fighter Versus
Street Fighter II - The World Warrior is the legendary fighting game that defined the fighting game genre. One or two players can choose from eight selectable World Warriors and must defeat the other seven, before finally taking on four non-selectable 'boss' characters.

Each fighter is as distinctive in feel and fighting style as they are in physical appearance, with each protagonist possessing several fantastical 'special moves' (the first genuine example of such in the fighting genre) to accompany the usual array of kicks, punches and throws. These special moves, while being difficult to execute due to the complexity of the joystick and buttons combinations required, allows the fighter to inflict huge amounts of damage on their opponent.

Street Fighter II is a fighting game in the truest sense of the word, with deceptively deep and strategic gameplay ensuring that experienced players would destroy simple 'button mashers' with relative ease.
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Street Fighter II: The World Warrior (Japan 910214)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Street Fighter II: The World Warrior (Japan 910214) Screenshots

Street Fighter II: The World Warrior (Japan 910214) - Screen 1
Street Fighter II: The World Warrior (Japan 910214) - Screen 2
Street Fighter II: The World Warrior (Japan 910214) - Screen 3
Street Fighter II: The World Warrior (Japan 910214) - Screen 4
Street Fighter II: The World Warrior (Japan 910214) - Screen 5

Tips on Street Fighter II: The World Warrior (Japan 910214)

* Characters stats : If you enter the classic Konami code UP(x2), DOWN(x2), LEFT, RIGHT, LEFT, RIGHT, MP, LP on the Player-2 side during the demo fight in attract mode, it makes a bunch of zeros appear.
First line contains 0001 0002 0003 0004
Second line contains 0005 0006 0007 0008 0009 0010 0011 0012

0001 = No idea, probably some sort of 'experience points' for 1P side.
0002 = The no. of coins put in in the left-hand slot.
0003 = Same as 0001, but for 2nd player.
0004 = Same as 0002, but for right-hand slot.
0005 = No. of times Ryu has been used.
0006 = No. of times Honda has been used.
0007 = No. of times Blanka has been used
0008 = No. of times Guile has been used.
0009 = No. of times Ken has been used.
0010 = No. of times Chun Li has been used.
0011 = No. of times Zangief has been used.
0012 = No. of times Dhalsim has been used.

* Special Ending : Finish the game on 1 credit to see an additional credit sequence.

* To get Ryu vs. Ryu : Start a fresh game on the left side (1P). Select any character other than Ryu. Play the game until you reach Ryu. Lose. Join in the game on the other side and hit 2P BEFORE the timer runs out. Select Ryu and enjoy fighting Ryu.

* Guile Freeze Himself (aka 'Pose' and 'Statue') : Get close enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a Sonic Boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick).

Un-freeze : You can 'un-freeze' at any time, even after the round ends (that makes it a good pause). To do so, execute a Flash Kick (charge down for 2 seconds then press up and any kick).

* Guile's Handcuffs (aka 'Freeze the Enemy') : Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for 2 seconds. Then press UP (as if you were doing a Flash Kick) and hit the Strong and Forward buttons, while trying to hit strong a split second before hitting forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a Flash Kick. When this move is done, you see all of the frames of Guile's Strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.

Un-handcuff : The 'un-handcuff' is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing Sonic Booms and seeing how far forward you can walk and still throw the sonic boom.

* Guile Invisible Throw (aka 'Shadow Throw', 'Magic Throw', 'Phantom Throw') : Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.

* Guile Reset the Machine (aka 'Blackout') : Do a throw with Strong. Then do a Flash Kick before the opponent hits the ground. You can also try doing this by doing a Flash Kick with Fierce and Roundhouse.

* Dhalsim Invisible glitch : Throw a Yoga Fire (down, down-forward, forward) with both the Fierce and Forward buttons. This only works on versions 3 and 4 of the SFII boards.

* Blanka Double Roll Bite (Blanka rolls slow, then fast then bites without landing) : Do a slow roll (with Jab). While rolling, charge for a second roll. Roll with Fierce before Blanka lands. While in the second roll, push the joystick forward and hit Fierce to bite.

* Ken or Ryu Get Stuck on the car and bounce : Start the car bonus round. Break the left (or right) side of the car until it blocks. Face away from the car. Do a jump toward the car. Kick right after you jump but not at the same time as you jump. If you are lucky, you will be facing backwards. This is a tough one, so have patience.

* Ken or Ryu Endless Hurricane Kick : Do a normal Hurricane kick then tap Roundhouse extremely fast (fast enough to do Honda's Hundred Hand Slap, Chun Li's Lightning Leg, or Blanka's Electricity) while Ken or Ryu is in the air.

* Zangief Turbo Short : This is another glitch that is fun only to do once. If you hit your opponent with low Short, do another low Short, then hit Jab as fast as possible. If a 3rd low Short would have hit the opponent a Short will come out even though you are hitting Jab. If the short would have missed, Jab usually comes out even though short will from time to time.

Street Fighter II: The World Warrior (Japan 910214) and M.A.M.E.

0.65 [Stephane Humbert, Tim]
0.34b6 [Paul Leaman]
0.33b5 [Paul Leaman]

Artwork available

Bugs:
- sf2ub: Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 04003)

WIP:
- 0.147u3: Darran, Smitdogg and The Dumping Union added clones 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 2)' and 'Street Fighter II: The World Warrior (unknown bootleg)'. Added some non-working Street Fighter 2 bootlegs, the PCBs are broken and missing roms so they're just for reference [ReadOnly]. Changed description of clone '(TAB Austria, bootleg)' to 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 1)'.
- 0.145u4: Bonky0013 and JacKc added clone Street Fighter II: The World Warrior (USA 910522, Rev. G). Fix for copy/paste error in clone (USA 910522, Rev. G) [Tafoid]. Changed description of clone '(USA 910522)' to '(USA 910522, Rev. I)'.
- 0.144u3: Added missing pld ($0 - stf29.1a).
- 0.144u1: Team CPS-1 fixed clones Street Fighter II: The World Warrior (USA 910306), (USA 910318) and (USA 910411) ROMs labels and positions.
- 0.143: Brian Troha and The Dumping Union added clone Street Fighter II: The World Warrior (USA 910306).
- 0.141u2: Team CPS-1 fixed rom labels in clone 'Street Fighter II: The World Warrior (USA 911101)'.
- 0.140u2: Layne, Smitdogg and The Dumping Union (Team CPS-1) added clone Street Fighter II: The World Warrior (World 910228).
- 1st December 2010: Smitdogg - We got Street Fighter II (World 910228).
- 21st October 2010: Smitdogg - Darran donated a bunch of rare Street Fighter II bootlegs.
- 0.139u2: Team CPS-1 fixed labels in clone 'Street Fighter II: The World Warrior (USA 910206)' and added PCB infos
- 18th August 2010: Smitdogg - I got a box from Dave France with some donations and loaners. First is a Street Fighter 2 set. It had bad graphics. I swapped the motherboard with a spare I had and it works perfectly. I'll get the missing PAL dumped from it.
- 11th August 2010: Smitdogg - A non-working SF2 board set arrived thanks to john666 to fix a set in MAME and check for possible revision.
- 0.139: Changed description to 'Street Fighter II: The World Warrior'.
- 0.137u4: Smitdogg and The Dumping Union added clone Street Fighter II - The World Warrior (Thunder Edition).
- 28th April 2010: Smitdogg - I got another rare Street Fighter 2 bootleg called Thunder Edition. It uses a custom PAL for protection which Phil B. will likely crack in 6-7 seconds. The rom stickers were mostly destroyed so I printed it some fresh ones. The giant plastic sticker over the MASK roms came like that though.
- 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)'.
- 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. I picked up a Street Fighter 2 Quicken Pt.1 board. The Quicken boards supposedly came out before the official Champion Edition, Turbo, etc. and are rumored to have been responsible for "inspiring" Capcom to make the Champion Editions etc. in order to compete with the bootleggers. I've been wanting these for a while, they are fairly important as far as bootlegs go. I've bid on them before but they always sold for too much, but this time I got nice prices.
- 0.131u4: TeamEurope added clone 'Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg)'.
- 0.129u1: Phil Bennett fixed scrambled graphics in clone (US 910228).
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.124u4: Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald].
- 8th October 2006: Mr. Do - Added the instruction sticker for Street Fighter II, thanks to Tormod.
- 18th September 2006: Mr. Do - Added Street Fighter II bezel, thanks to Terry Terry Roberts.
- 0.73: Changed 'Unknown' to 'Unused' dipswitches.
- 0.69: David Haywood added clone Street Fighter II - The World Warrior (US 911101).
- 0.65: Renamed (sf2) to (sf2eb) and (sf2eg) to (sf2).
- 0.64: Added clones Street Fighter II - The World Warrior (World 910522) and (US 910318).
- 15th January 2003: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver.
- 0.63: Added clone Street Fighter II - The World Warrior (US 910411). Added 'Game Mode' dipswitch.
- 10th January 2003: Stephane Humbert added another version of SF2 to the CPS-1 driver.
- 19th December 2002: David Haywood added another version of Street Fighter II to the CPS-1 driver.
- 10th December 2002: Stephane Humbert added another clone to Street Fighter II.
- 0.37b15: Added clones 'Street Fighter II' - Champion Edition (Rainbow set 2)' and (V004). Renamed (sf2a) to (sf2ua), (sf2b) to (sf2ub), (sf2) to (>sf2ue), (sf2i) to (sf2ui) and (sf2j) to (sf2ja).
- 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.
- 0.37b8: Added clone Street Fighter II - The World Warrior (US 910522).
- 10th April 2000: Guru - Dumped Street Fighter 2 (bootleg).
- 0.35: Added clone Street Fighter II - The World Warrior (Japan 910214). Changed parent description to 'Street Fighter II - The World Warrior (World 910214)' and clones '(US rev A)' to '(US 910206)', '(US rev B)' to '(US 910214)', '(US rev E)' to '(US 910228)' and '(Japan)' to '(Japan 911210)'.
- 0.35b13: Changed parent and clone descriptions to 'Street Fighter II - The World Warrior'.
- 0.35b2: Paul Leaman added clones Street Fighter II (US rev A), (US rev B) and (US rev E). Improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. Changed parent description to 'Street Fighter II (World rev B)' and clone 'Street Fighter 2 (Japan)' to 'Street Fighter II (Japan)'.
- 0.34b6: Paul Leaman added Street Fighter 2 (World) (Capcom 1991) and clone (Japan).
- 0.33b5: Paul Leaman added Street Fighter 2 (Testdriver).
- 11th November 1997: CaBBe dumped Street Fighter II - The World Warrior (World 910214).
- 15th August 1997: Dumped Street Fighter II' - Hyper Fighting (US 921209).

LEVELS: 11

Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine

Romset: 7491 kb / 31 files / 3.29 zip
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